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Legends and Lore: Head of the Class
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<blockquote data-quote="delericho" data-source="post: 5621714" data-attributes="member: 22424"><p>Agreed. I'd be inclined to give out a feat on every even-numbered level. Also, fix the power progression at levels 1 and 2. And have fixed skill 'packages' at 1st level, too, with the option to pick skills for more advanced players.</p><p></p><p>(That way, at 1st level you pick race and class, 2nd level you start picking feats, and 3rd level you start picking powers.)</p><p></p><p>I'd also restrict multiclassing until at least 3rd level; let players get used to a single class first, before worrying about branching out to other classes. Probably expand the retaining rules to allow them to 'fix' a bad class choice early on.</p><p></p><p>Oh, but be sure to also include rules for quickly generating characters at 3rd level (and make that a fully-supported option), for players who don't want to have to play through all that "boring" stuff before they get to make <em>real</em> choices!</p></blockquote><p></p>
[QUOTE="delericho, post: 5621714, member: 22424"] Agreed. I'd be inclined to give out a feat on every even-numbered level. Also, fix the power progression at levels 1 and 2. And have fixed skill 'packages' at 1st level, too, with the option to pick skills for more advanced players. (That way, at 1st level you pick race and class, 2nd level you start picking feats, and 3rd level you start picking powers.) I'd also restrict multiclassing until at least 3rd level; let players get used to a single class first, before worrying about branching out to other classes. Probably expand the retaining rules to allow them to 'fix' a bad class choice early on. Oh, but be sure to also include rules for quickly generating characters at 3rd level (and make that a fully-supported option), for players who don't want to have to play through all that "boring" stuff before they get to make [i]real[/i] choices! [/QUOTE]
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Legends and Lore: Head of the Class
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