Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Legends and Lore: Head of the Class
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 5622416" data-attributes="member: 82106"><p>I'm skeptical you can do a highly modular system for a variety of reasons. Balance between PCs and monsters being one, but just generally being able to write a module that would work well regardless of which options a given table uses. </p><p></p><p>OTOH basic characters as a concept itself doesn't seem all that hard to do. As other people have said, they don't have to be entirely balanced with 'advanced' characters. I mean 3.5 was inarguably playable and there wasn't even the faintest hint of balance between classes. Not that huge imbalances are GOOD, but they don't render the game unplayable and people certainly will play even less potent options as long as they offer something the player wants. And there really need not be a huge level of difference between one or the other. It is just more that the devs aren't married to making them exactly equivalent, as long as there's a way to make A balanced character for each concept the 'advanced' players will have options that are fair and useful to them and the 'basic' players can prioritize their other needs. If the basic type character can be easily switched over by picking advanced options later on, so much the better.</p><p></p><p>It isn't a perfect solution. Players of the less powerful options will get arm twisted to pick up the more complex powerful options, but nothing is perfect.</p><p></p><p>As far as a true 'Basic using 4e core rules'. A game like that could be designed and would no doubt be a popular game with some groups. I don't personally think I'd be interested in going back to the old 'fighters drool and wizards rule' kind of situation that using the old magic system (or something close to it) would probably entail. There's a reason 4e is progress on previous editions. Still, it really isn't a hard thing to do, kind of an easy homebrew project really...</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5622416, member: 82106"] I'm skeptical you can do a highly modular system for a variety of reasons. Balance between PCs and monsters being one, but just generally being able to write a module that would work well regardless of which options a given table uses. OTOH basic characters as a concept itself doesn't seem all that hard to do. As other people have said, they don't have to be entirely balanced with 'advanced' characters. I mean 3.5 was inarguably playable and there wasn't even the faintest hint of balance between classes. Not that huge imbalances are GOOD, but they don't render the game unplayable and people certainly will play even less potent options as long as they offer something the player wants. And there really need not be a huge level of difference between one or the other. It is just more that the devs aren't married to making them exactly equivalent, as long as there's a way to make A balanced character for each concept the 'advanced' players will have options that are fair and useful to them and the 'basic' players can prioritize their other needs. If the basic type character can be easily switched over by picking advanced options later on, so much the better. It isn't a perfect solution. Players of the less powerful options will get arm twisted to pick up the more complex powerful options, but nothing is perfect. As far as a true 'Basic using 4e core rules'. A game like that could be designed and would no doubt be a popular game with some groups. I don't personally think I'd be interested in going back to the old 'fighters drool and wizards rule' kind of situation that using the old magic system (or something close to it) would probably entail. There's a reason 4e is progress on previous editions. Still, it really isn't a hard thing to do, kind of an easy homebrew project really... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Legends and Lore: Head of the Class
Top