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Legends and Lore - Maintaining the Machine
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<blockquote data-quote="Wiseblood" data-source="post: 5749481" data-attributes="member: 42437"><p>I wonder if he intends to break combat off. </p><p></p><p>Combat rounds are X. They are <u>approximately</u> this long Y. You are in combat when these conditions are met. When you are not in combat there is normal time. Movement is relevant in both situations. </p><p></p><p>Action economy IMO has overreached it's usefulness. It works for resolving attacks or casting a spell or perhaps even moving around. It does not handle everything well and trying to shoehorn things into these categories strains verisimilitude. This is because it does not differentiate between things of varying difficulty. Opening door A takes a minor action opening door B (stuck) takes a move action or a standard action. Without including the varying degrees it's kind of silly to include just some of them. Your environment (controlled by the GM) is almost constantly changing. If you want to open the door during a fight the DM should fill in that blank. It's not really different than determining if it is locked which the DM had to decide too. Every rule printed must serve to make the game more playable, not more leverageable.</p></blockquote><p></p>
[QUOTE="Wiseblood, post: 5749481, member: 42437"] I wonder if he intends to break combat off. Combat rounds are X. They are [U]approximately[/U] this long Y. You are in combat when these conditions are met. When you are not in combat there is normal time. Movement is relevant in both situations. Action economy IMO has overreached it's usefulness. It works for resolving attacks or casting a spell or perhaps even moving around. It does not handle everything well and trying to shoehorn things into these categories strains verisimilitude. This is because it does not differentiate between things of varying difficulty. Opening door A takes a minor action opening door B (stuck) takes a move action or a standard action. Without including the varying degrees it's kind of silly to include just some of them. Your environment (controlled by the GM) is almost constantly changing. If you want to open the door during a fight the DM should fill in that blank. It's not really different than determining if it is locked which the DM had to decide too. Every rule printed must serve to make the game more playable, not more leverageable. [/QUOTE]
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