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Legends and Lore - Maintaining the Machine
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<blockquote data-quote="LurkAway" data-source="post: 5749669" data-attributes="member: 6685059"><p>What if there were less decision points for the DM?</p><p></p><p>Let's say a PC can do 1 action per round by default (attack, drink a potion, draw a sword, etc.) (Yes, I know this dregs up the controversy about 1 action = 1 round)</p><p></p><p>If you do a 2nd action, imagine that you're doing both actions <strong>simultaneously</strong>. You don't need to decide how fast each action is respectively, only if they can be multitasked in parallel.</p><p></p><p>Then in the majority of the time, by default, without DM micromanagement, you can combine 1 action with 1 move, because it's usually easy to move while acting. In fact, in real-life combat, it's highly recommend to be weaving or ducking or sidestepping while attacking. You can attack while moving, draw a sword while moving, drink a potion while moving, etc.</p><p></p><p>If your only action is to be moving, then you're not doing a double move per se, you're still doing 1 action, but you're able to move faster/farther because you're focusing only on the one task.</p><p></p><p>Anyway, as a DM, you can be hands-off as long as the PC is moving while doing 1 action. You only need to adjudicate if the PC wants to do 3 things at the same -- talk, move, attack is almost always OK but a DM could draw the line if the talking turns into a soliloquy -- or substitute something else for the move -- attack while opening a door or attacking while full-out running, in which the default answer may usually be 'no' but needs human intelligence to account for context?</p></blockquote><p></p>
[QUOTE="LurkAway, post: 5749669, member: 6685059"] What if there were less decision points for the DM? Let's say a PC can do 1 action per round by default (attack, drink a potion, draw a sword, etc.) (Yes, I know this dregs up the controversy about 1 action = 1 round) If you do a 2nd action, imagine that you're doing both actions [B]simultaneously[/B]. You don't need to decide how fast each action is respectively, only if they can be multitasked in parallel. Then in the majority of the time, by default, without DM micromanagement, you can combine 1 action with 1 move, because it's usually easy to move while acting. In fact, in real-life combat, it's highly recommend to be weaving or ducking or sidestepping while attacking. You can attack while moving, draw a sword while moving, drink a potion while moving, etc. If your only action is to be moving, then you're not doing a double move per se, you're still doing 1 action, but you're able to move faster/farther because you're focusing only on the one task. Anyway, as a DM, you can be hands-off as long as the PC is moving while doing 1 action. You only need to adjudicate if the PC wants to do 3 things at the same -- talk, move, attack is almost always OK but a DM could draw the line if the talking turns into a soliloquy -- or substitute something else for the move -- attack while opening a door or attacking while full-out running, in which the default answer may usually be 'no' but needs human intelligence to account for context? [/QUOTE]
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