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Legends and Lore - Maintaining the Machine
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<blockquote data-quote="DEFCON 1" data-source="post: 5749808" data-attributes="member: 7006"><p>In response to all the talk about 'potion helmets' and the like... that's the end-result of the proliferation of magic items and the forms in which these magic items take. To be honest... in the standard D&D worlds where there are magic armors, weapons, implements, cloaks, jewelry, helms, boots, gloves, and all kinds of miscellaneous <em>stuff</em>... potions actually make very little sense as an item unto itself.</p><p></p><p>If you're an adventurer who needs to carry magic effects, or an artificer who is creating magical effects... putting said magic into liquid form held within a glass bottle with the express purpose of someone needing to <em>drink</em> it to activate the magic... is really quite ridiculous. Nobody would actually do that. The odds of the bottles breaking, or the time lost having to unstopper and imbibe said potions are just not worth the time and effort.</p><p></p><p>Even if by some reason alchemy was cheaper than other types of magic transference... eventually people would realize that more expensive methods are just better... and over time costs would drop on those more effective methods. Until eventually potions would become as unused by the populace as audio cassettes are today.</p><p></p><p>There is absolutely no reason why a creator of healing magic would ever put his magic into liquid form. He'd spend his time and money on R&D to go straight to making magic tattoos, or magic jewelry, or whatnot be able to hold the healing magic, able to be activated by the person wearing said item by a thought or a vocal command or some sort of biorhythm. THAT'S an item that adventurers would find useful and spend their hard-earned money on... not some energy drink that he'd never in a million years ever try to actually use <em>in the middle of a swordfight</em>.</p><p></p><p>Now does this truth run counter to the tropes of fantasy? Sure thing. I know many of us would hate to give up the idea of potions. But quite honestly... anyone who would create magic that was expected to be used DURING a fight, just would not make potions. They just aren't the best use of time and money.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 5749808, member: 7006"] In response to all the talk about 'potion helmets' and the like... that's the end-result of the proliferation of magic items and the forms in which these magic items take. To be honest... in the standard D&D worlds where there are magic armors, weapons, implements, cloaks, jewelry, helms, boots, gloves, and all kinds of miscellaneous [I]stuff[/I]... potions actually make very little sense as an item unto itself. If you're an adventurer who needs to carry magic effects, or an artificer who is creating magical effects... putting said magic into liquid form held within a glass bottle with the express purpose of someone needing to [I]drink[/I] it to activate the magic... is really quite ridiculous. Nobody would actually do that. The odds of the bottles breaking, or the time lost having to unstopper and imbibe said potions are just not worth the time and effort. Even if by some reason alchemy was cheaper than other types of magic transference... eventually people would realize that more expensive methods are just better... and over time costs would drop on those more effective methods. Until eventually potions would become as unused by the populace as audio cassettes are today. There is absolutely no reason why a creator of healing magic would ever put his magic into liquid form. He'd spend his time and money on R&D to go straight to making magic tattoos, or magic jewelry, or whatnot be able to hold the healing magic, able to be activated by the person wearing said item by a thought or a vocal command or some sort of biorhythm. THAT'S an item that adventurers would find useful and spend their hard-earned money on... not some energy drink that he'd never in a million years ever try to actually use [I]in the middle of a swordfight[/I]. Now does this truth run counter to the tropes of fantasy? Sure thing. I know many of us would hate to give up the idea of potions. But quite honestly... anyone who would create magic that was expected to be used DURING a fight, just would not make potions. They just aren't the best use of time and money. [/QUOTE]
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