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Legends and Lore - Maintaining the Machine
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<blockquote data-quote="DEFCON 1" data-source="post: 5750363" data-attributes="member: 7006"><p>No... however, when magical effects are presented as possible in various forms, it also should not be a stretch that the crafters would take the time to find the most useful and best methods for presenting those effects. And those methods that were less efficient or more unwieldy would eventually just fall away.</p><p></p><p>If a person wanted to fly... traditionally there were potions of flight, there were scrolls of flight, there were wands that gave flight, there were boots of flight, carpets of flight, rings of flight, cloaks of flight, wings of flight, brooms of flight etc. etc. So obviously, artificers had discovered the methods of how to put the ability of flight into various magical forms. At some point... one or two of those methods would have been determined to be the fastest, cheapest, most popular, and most effective way to give people the power of flight. And thus... they would become the standards with which it could be attained, while the other methods would fall into eventual obscurity. And on top of that... if flight was so ubiquitous a magical effect that artificers over the years had put it into all of those different objects... at some point other objects would be tried, probably ones which would again fall into "more effective".</p><p></p><p>Now yes... the argument about how magical any given world is would determine exactly how many different forms it would take... but if we are talking the <em>typical</em> D&D fantasy world... the one where the magic items found within the Player's Handbook and Adventurer's Vaults are assumed to be real and accessible items to PCs, both in retrieval and crafting... to think that the artificers would not figure out how to make these items better, cheaper, and more useful is an attempt to maintain the tropes of classical D&D magic while not acknowledging the science, business, and evolution of it. Especially in a world like Eberron, where magic is assumed in the setting to be on par with technology. To think that with the thousands of years they've had in magical development that no one has bothered to figure out a way to take the healing power out of a potion and put it into another form that could be instantly absorbed in the middle of combat without needing to actually drink something... is to ignore where magic would actually be useful and also quite frankly, economics and supply and demand.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 5750363, member: 7006"] No... however, when magical effects are presented as possible in various forms, it also should not be a stretch that the crafters would take the time to find the most useful and best methods for presenting those effects. And those methods that were less efficient or more unwieldy would eventually just fall away. If a person wanted to fly... traditionally there were potions of flight, there were scrolls of flight, there were wands that gave flight, there were boots of flight, carpets of flight, rings of flight, cloaks of flight, wings of flight, brooms of flight etc. etc. So obviously, artificers had discovered the methods of how to put the ability of flight into various magical forms. At some point... one or two of those methods would have been determined to be the fastest, cheapest, most popular, and most effective way to give people the power of flight. And thus... they would become the standards with which it could be attained, while the other methods would fall into eventual obscurity. And on top of that... if flight was so ubiquitous a magical effect that artificers over the years had put it into all of those different objects... at some point other objects would be tried, probably ones which would again fall into "more effective". Now yes... the argument about how magical any given world is would determine exactly how many different forms it would take... but if we are talking the [I]typical[/I] D&D fantasy world... the one where the magic items found within the Player's Handbook and Adventurer's Vaults are assumed to be real and accessible items to PCs, both in retrieval and crafting... to think that the artificers would not figure out how to make these items better, cheaper, and more useful is an attempt to maintain the tropes of classical D&D magic while not acknowledging the science, business, and evolution of it. Especially in a world like Eberron, where magic is assumed in the setting to be on par with technology. To think that with the thousands of years they've had in magical development that no one has bothered to figure out a way to take the healing power out of a potion and put it into another form that could be instantly absorbed in the middle of combat without needing to actually drink something... is to ignore where magic would actually be useful and also quite frankly, economics and supply and demand. [/QUOTE]
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