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Legends and Lore - Maintaining the Machine
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<blockquote data-quote="Glade Riven" data-source="post: 5750784" data-attributes="member: 86468"><p>Yeah, but Eberron is filled with Great Houses that enforce their monopolies on the "good stuff." Monopolies find it cheaper and easier to use thuggitry (either their own thugs or government thugs) to knock out the competition rather than by innovating. To top it off, 98% of the people in fantasy worlds are outright dirt poor. A group of adventurers comes through Smallville with heavy purses, they'll get price gouged and everyone in town can feed their families for a year (although most people not used to handling large sums of money will blow it on stupid stuff). A local apothicary may be all there is for medical treatment, usually to heal injuries from accidents or burn out some bad humors. Rich NPCs hire their own wizards and clerics, with magical items made on a commission basis (except Eberron, but that was covered).</p><p> </p><p>I see that there are two divergent paths - are the players trying to <em>break</em> the rules, or are they trying to do something <em>outside</em> of the rules? I <em>don't</em> let players break the rules (if I can help it). I <em>do</em> let they try something outside the rules, usually by associating a skill check or a CMB roll (system depending).</p></blockquote><p></p>
[QUOTE="Glade Riven, post: 5750784, member: 86468"] Yeah, but Eberron is filled with Great Houses that enforce their monopolies on the "good stuff." Monopolies find it cheaper and easier to use thuggitry (either their own thugs or government thugs) to knock out the competition rather than by innovating. To top it off, 98% of the people in fantasy worlds are outright dirt poor. A group of adventurers comes through Smallville with heavy purses, they'll get price gouged and everyone in town can feed their families for a year (although most people not used to handling large sums of money will blow it on stupid stuff). A local apothicary may be all there is for medical treatment, usually to heal injuries from accidents or burn out some bad humors. Rich NPCs hire their own wizards and clerics, with magical items made on a commission basis (except Eberron, but that was covered). I see that there are two divergent paths - are the players trying to [I]break[/I] the rules, or are they trying to do something [I]outside[/I] of the rules? I [I]don't[/I] let players break the rules (if I can help it). I [I]do[/I] let they try something outside the rules, usually by associating a skill check or a CMB roll (system depending). [/QUOTE]
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