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Legends and Lore: March 29th
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<blockquote data-quote="delericho" data-source="post: 5511254" data-attributes="member: 22424"><p>One other thing WotC should maybe consider looking at: levelling points in adventures.</p><p></p><p>If an adventure is intended to take a party through several levels (say 1-4 in "Keep on the Shadowfell"), then the party must necessarily gain a certain amount of XP (and treasure) from Part One of the adventure, or they'll find that Part Two is too lethal. This means that they <em>have</em> to tackle a certain number of encounters.</p><p></p><p>But if the group are bored with Part One, and want to move to Part Two early, what to do then?</p><p></p><p>(Incidentally, this problem is by no means unique to 4e. Pretty much any large 3e or Pathfinder adventure has much the same problem.)</p><p></p><p>It may well be better for them to ditch "XP by encounter" for such large, published modules entirely (or just make them optional), and just put in hard-coded "levelling points" - once the party have found the five clues required to move from Part One to Part Two, they should automatically gain a level to represent this increase.</p><p></p><p>Or something like that.</p></blockquote><p></p>
[QUOTE="delericho, post: 5511254, member: 22424"] One other thing WotC should maybe consider looking at: levelling points in adventures. If an adventure is intended to take a party through several levels (say 1-4 in "Keep on the Shadowfell"), then the party must necessarily gain a certain amount of XP (and treasure) from Part One of the adventure, or they'll find that Part Two is too lethal. This means that they [i]have[/i] to tackle a certain number of encounters. But if the group are bored with Part One, and want to move to Part Two early, what to do then? (Incidentally, this problem is by no means unique to 4e. Pretty much any large 3e or Pathfinder adventure has much the same problem.) It may well be better for them to ditch "XP by encounter" for such large, published modules entirely (or just make them optional), and just put in hard-coded "levelling points" - once the party have found the five clues required to move from Part One to Part Two, they should automatically gain a level to represent this increase. Or something like that. [/QUOTE]
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Legends and Lore: March 29th
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