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Legends and Lore: March 29th
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<blockquote data-quote="Tony Vargas" data-source="post: 5511794" data-attributes="member: 996"><p>Yep, that question almost exclues recent offerings. It doesn't quite, explicitly, but it's certainly slanted towards the classic/influencial. Thing is, and wonderful as classics are, they're not always a great thing to try to do, again. A while back, a writer shopped around a treatment of Casa Blanca to producers, it was rejected as dull and plodding. The old Keep on the Borderlands or Ravenloft modules were cool in their day, are well-remembered, and infuenced future adventures (Ravenloft spawned a popular setting, and, most recently, a board game). But a modern adventure simply done in their style would be derivative. </p><p></p><p>Based on the polls and the way he's spinning them, I'm guessing Mr. Mearls has an agenda, and it's some sort of retro-nostalgic 'we should be more like classic AD&D' angle.</p><p></p><p>I don't think that's a good idea. While you don't want to forget the lessons of the past, you do need to move forward. 4e did that (actually innovated), and the vague Points of Light setting and Delve format supported it, making adventures easier to run and more flexible to incorporate into campaigns.</p><p></p><p>Yes, there was a time when D&D had a much more prominent position in the industry, but, no producing the kind of stuff they did back then won't restore that position.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 5511794, member: 996"] Yep, that question almost exclues recent offerings. It doesn't quite, explicitly, but it's certainly slanted towards the classic/influencial. Thing is, and wonderful as classics are, they're not always a great thing to try to do, again. A while back, a writer shopped around a treatment of Casa Blanca to producers, it was rejected as dull and plodding. The old Keep on the Borderlands or Ravenloft modules were cool in their day, are well-remembered, and infuenced future adventures (Ravenloft spawned a popular setting, and, most recently, a board game). But a modern adventure simply done in their style would be derivative. Based on the polls and the way he's spinning them, I'm guessing Mr. Mearls has an agenda, and it's some sort of retro-nostalgic 'we should be more like classic AD&D' angle. I don't think that's a good idea. While you don't want to forget the lessons of the past, you do need to move forward. 4e did that (actually innovated), and the vague Points of Light setting and Delve format supported it, making adventures easier to run and more flexible to incorporate into campaigns. Yes, there was a time when D&D had a much more prominent position in the industry, but, no producing the kind of stuff they did back then won't restore that position. [/QUOTE]
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Legends and Lore: March 29th
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