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*TTRPGs General
Legends and Lore: Modular Madness
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5643050" data-attributes="member: 82106"><p>The question is what are the common mechanics based on role? You're roles are a bit different from what 4e has outlined too. I'm not 100% sure where they fall in the 4e taxonomy. Somewhere between theme and build/subclass I would think. There's also always the question of 'hey, I would really like to be able to do X' but if you have only 3 choices you may well not be able to combine X and Y in the same character. That was the motivation for feats in 4e essentially. They are class features that are abstracted away from specific class/race/whatever choices (though they can be narrowed with prereqs). Skills could be packaged into your class (and to some extent are already), but then again the question is why can't my fighter learn to pick a lock or sneak? This was the whole issue with the totally class-based AD&D design, if you wanted to be able to climb or sneak around AT ALL you had no choice except thief (or assassin in 1e).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5643050, member: 82106"] The question is what are the common mechanics based on role? You're roles are a bit different from what 4e has outlined too. I'm not 100% sure where they fall in the 4e taxonomy. Somewhere between theme and build/subclass I would think. There's also always the question of 'hey, I would really like to be able to do X' but if you have only 3 choices you may well not be able to combine X and Y in the same character. That was the motivation for feats in 4e essentially. They are class features that are abstracted away from specific class/race/whatever choices (though they can be narrowed with prereqs). Skills could be packaged into your class (and to some extent are already), but then again the question is why can't my fighter learn to pick a lock or sneak? This was the whole issue with the totally class-based AD&D design, if you wanted to be able to climb or sneak around AT ALL you had no choice except thief (or assassin in 1e). [/QUOTE]
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