Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Legends and Lore: Modular Madness
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 5643358" data-attributes="member: 82106"><p>You know, I'm thinking hard about this siloing thing... </p><p></p><p>First of all how do you do it? "almost entirely non-combat uses" and "combat-enhancing" are pretty vague. Every skill in 4e except History and Streetwise IIRC has a combat function outlined for it in the PHB. I admit there are a FEW things that can MOSTLY be partitioned, but there is a VAST middle that really can't.</p><p></p><p>Secondly I have discovered that I have a fairly deep philosophical issue with the whole concept of siloing this way (and maybe in any way). People talk about a disconnect between combat and non-combat play in 4e. Is this not a consequence of this very sort of siloing? It is as if you have two characters and two character sheets and they barely intersect at all. At best this situation encourages and amplifies the disconnect between the two kinds of activity.</p><p></p><p>I understand the motivation, but I think the problem that siloing is trying to solve is the wrong problem. If the game provides reasonable weight to combat and non-combat activities then there's no need to silo anything. It is all 'playing my character' and just like I can trade off accuracy for more damage I can trade off accuracy for a more charming personality.</p><p></p><p>In any case, I would point out that you'd have to effectively wreck the game to make this kind of separation complete because my 'two character sheets' will still always intersect at ability scores, unless of course all of that goes away entirely and I'm kinda thinking that would be a very different kind of game that really won't deserve the name "D&D". </p><p></p><p></p><p></p><p>It is an interesting way to look at it. I'm not sure it isn't really just semantics and level of detail. That is In your last example one group rolls a Diplomacy check to negotiate a peace treaty, the other group rolls a Diplomacy check to flatter the ambassador enough that he will let you in the door (etc). </p><p></p><p>There is a question of course about what list of skills are appropriate at different levels of detail, some other things too. At a very coarse level of detail it is hard to see one particular character attribute or area of knowledge/expertise being key. For example if you did a 'skill' check to cross the dark continent what would you use for a skill? What ability scores would modify that? I'm not sure you NEED a rules module for that kind of high level stuff, it is all going to be DM judgment call.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5643358, member: 82106"] You know, I'm thinking hard about this siloing thing... First of all how do you do it? "almost entirely non-combat uses" and "combat-enhancing" are pretty vague. Every skill in 4e except History and Streetwise IIRC has a combat function outlined for it in the PHB. I admit there are a FEW things that can MOSTLY be partitioned, but there is a VAST middle that really can't. Secondly I have discovered that I have a fairly deep philosophical issue with the whole concept of siloing this way (and maybe in any way). People talk about a disconnect between combat and non-combat play in 4e. Is this not a consequence of this very sort of siloing? It is as if you have two characters and two character sheets and they barely intersect at all. At best this situation encourages and amplifies the disconnect between the two kinds of activity. I understand the motivation, but I think the problem that siloing is trying to solve is the wrong problem. If the game provides reasonable weight to combat and non-combat activities then there's no need to silo anything. It is all 'playing my character' and just like I can trade off accuracy for more damage I can trade off accuracy for a more charming personality. In any case, I would point out that you'd have to effectively wreck the game to make this kind of separation complete because my 'two character sheets' will still always intersect at ability scores, unless of course all of that goes away entirely and I'm kinda thinking that would be a very different kind of game that really won't deserve the name "D&D". It is an interesting way to look at it. I'm not sure it isn't really just semantics and level of detail. That is In your last example one group rolls a Diplomacy check to negotiate a peace treaty, the other group rolls a Diplomacy check to flatter the ambassador enough that he will let you in the door (etc). There is a question of course about what list of skills are appropriate at different levels of detail, some other things too. At a very coarse level of detail it is hard to see one particular character attribute or area of knowledge/expertise being key. For example if you did a 'skill' check to cross the dark continent what would you use for a skill? What ability scores would modify that? I'm not sure you NEED a rules module for that kind of high level stuff, it is all going to be DM judgment call. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Legends and Lore: Modular Madness
Top