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Legends and Lore: Modular Madness
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<blockquote data-quote="chaochou" data-source="post: 5643510" data-attributes="member: 99817"><p>It's often cited, but I think the Duel of Wits from Burning Wheel shows how social conflict can be more detailed than a Diplomacy roll.</p><p></p><p>In the DoW each side's argument has a number of hit points (based on the arguers stats). Each side chooses actions for a round, from Avoid the Topic, Dismiss, Feint, Incite, Obfuscate, Point and Rebuttal.</p><p></p><p>The social skills that feed into those include Ugly Truth, Seduction, Command, Oratory, Rhetoric, Soothing Platitudes, Intimidation, Falsehood, Persuasion, Interrogation and Debate. There are more, but I'm too lazy to look them all up. And there are loads of traits which can have an impact as well, from Blank Stare to Weak-Willed.</p><p></p><p>Different actions cross reference with each other in different ways to determine what skills or stats are tested for the rolls, whether the outcome affects the 'hit points' for their opponent's argument, and impact on future actions.</p><p></p><p>Now I'm not getting the slightest hint that Mike Mearls is thinking about D&D in Burning Wheel terms. But BW is illustrative that getting someone to do what you want, or agree with you, or not hang you for treason can be tackled in a way that is every bit as complex and rich and tense as combat.</p></blockquote><p></p>
[QUOTE="chaochou, post: 5643510, member: 99817"] It's often cited, but I think the Duel of Wits from Burning Wheel shows how social conflict can be more detailed than a Diplomacy roll. In the DoW each side's argument has a number of hit points (based on the arguers stats). Each side chooses actions for a round, from Avoid the Topic, Dismiss, Feint, Incite, Obfuscate, Point and Rebuttal. The social skills that feed into those include Ugly Truth, Seduction, Command, Oratory, Rhetoric, Soothing Platitudes, Intimidation, Falsehood, Persuasion, Interrogation and Debate. There are more, but I'm too lazy to look them all up. And there are loads of traits which can have an impact as well, from Blank Stare to Weak-Willed. Different actions cross reference with each other in different ways to determine what skills or stats are tested for the rolls, whether the outcome affects the 'hit points' for their opponent's argument, and impact on future actions. Now I'm not getting the slightest hint that Mike Mearls is thinking about D&D in Burning Wheel terms. But BW is illustrative that getting someone to do what you want, or agree with you, or not hang you for treason can be tackled in a way that is every bit as complex and rich and tense as combat. [/QUOTE]
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