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Legends and Lore: Modular Madness
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5643721" data-attributes="member: 82106"><p>Yeah, I've been thinking about it in terms of what I call 'Masteries', which I thought of as primarily a mechanism for simplifying character building (IE you could have the "Axe Mastery" to be good with axes), but they would package up a group of resources for a character to accomplish any given sort of goal, so they're basically the same idea you're talking about. I'd keep them somewhat narrow too, and you could certainly have more than one. </p><p></p><p>It still feels to me though like you want to be able to have a way to pick and choose things. I may simply want to be a guy that is big, durable, and friendly. If you haven't defined a role/mastery/whatever that encompasses that I don't think the answer should be "the game doesn't support that". Especially when 4e does support it pretty well. </p><p></p><p>Nor does the whole mastery concept really solve the "I put all my resources into combat related stuff" that is desired. It insures that IF you pick something you will be pretty good at it and make more situational things likely to see play. I think it wouldn't be too bad to put masteries into a couple categories and make you pick one from this side and one from that side. Or just make each one always have a mix of stuff for each mode of play.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5643721, member: 82106"] Yeah, I've been thinking about it in terms of what I call 'Masteries', which I thought of as primarily a mechanism for simplifying character building (IE you could have the "Axe Mastery" to be good with axes), but they would package up a group of resources for a character to accomplish any given sort of goal, so they're basically the same idea you're talking about. I'd keep them somewhat narrow too, and you could certainly have more than one. It still feels to me though like you want to be able to have a way to pick and choose things. I may simply want to be a guy that is big, durable, and friendly. If you haven't defined a role/mastery/whatever that encompasses that I don't think the answer should be "the game doesn't support that". Especially when 4e does support it pretty well. Nor does the whole mastery concept really solve the "I put all my resources into combat related stuff" that is desired. It insures that IF you pick something you will be pretty good at it and make more situational things likely to see play. I think it wouldn't be too bad to put masteries into a couple categories and make you pick one from this side and one from that side. Or just make each one always have a mix of stuff for each mode of play. [/QUOTE]
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