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Legends and Lore - Nod To Realism
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<blockquote data-quote="Balesir" data-source="post: 5754851" data-attributes="member: 27160"><p>In fact, even the "heavier and longer blade will damage more" trope is very largely false - the longer swords were used in a totally different way, mainly in response to improved technology in armour (both because piercing plate was harder and because a fighter wearing plate didn't really need a shield any longer).</p><p></p><p>But, regardless that many/most of the old movie/roleplaying tropes about medieval combat are false, the idea that it matters at all seems to be predicated here on a key point: that "immersiveness" is a paramount value in game play.</p><p></p><p>I don't think this has been justified in the slightest. I mean, I enjoy it, from time to time, even though I find it extremely hard to maintain with any edition of D&D. But I also find it entirely possible to enjoy play without it; what claim does "immersionism" really have to being the "paramount value"?</p></blockquote><p></p>
[QUOTE="Balesir, post: 5754851, member: 27160"] In fact, even the "heavier and longer blade will damage more" trope is very largely false - the longer swords were used in a totally different way, mainly in response to improved technology in armour (both because piercing plate was harder and because a fighter wearing plate didn't really need a shield any longer). But, regardless that many/most of the old movie/roleplaying tropes about medieval combat are false, the idea that it matters at all seems to be predicated here on a key point: that "immersiveness" is a paramount value in game play. I don't think this has been justified in the slightest. I mean, I enjoy it, from time to time, even though I find it extremely hard to maintain with any edition of D&D. But I also find it entirely possible to enjoy play without it; what claim does "immersionism" really have to being the "paramount value"? [/QUOTE]
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