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Legends and Lore - Nod To Realism
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<blockquote data-quote="Crazy Jerome" data-source="post: 5755042" data-attributes="member: 54877"><p>That's true. It is also true that one's approach to the action economy is going to determine how immersive it may be (or at least the iimits of that immersion). At our table, it would <strong>never</strong> occur to a player to try to squeeze something out of a move, much less a minor. The standard is all that matters to them, unless they want to do something else in the fiction. In which case, they say what they want to do. If that uses moves and/or minors, great. If not, they still want to do that. (Part of this is because we aren't playing the tactical game to the max. If you play any roleplaying like a tactical skirmish game, your play will edge towards a tactical skirmish boardgame. If you don't, it won't.)</p><p> </p><p>Not infrequently, the less mechanic savvy players at our table are surprised to find that their stated actions only take moves and/or minors, and they still have a standard left. When this happens, they will often react with an at will attack. "Oh, I did all that and still get to smack someone? Longsword to the gut for this nearby orc, then."</p><p> </p><p>That said, it is certainly true that compartmentalizing actions this way is going to encourage some people to think about the mechanics instead of the related fiction. (Yet another reason that I like my "dual action" proposal to an earlier Legends and Lore. It doesn't have this issue.) OTOH, this is back to a preference on pizza toppings issue. To wit, compartmentalizing hit locations: some find D&D style hit points preferable to immersion because it is so easy to handle, while others prefer something like the Runequest hit locations diagram, because you don't need to go through mental gyrations to visualize what "called shot to the face" means. It is going to depend heavily on whether being able to "waste him in the knee with my crossbow" is high on your list. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5755042, member: 54877"] That's true. It is also true that one's approach to the action economy is going to determine how immersive it may be (or at least the iimits of that immersion). At our table, it would [B]never[/B] occur to a player to try to squeeze something out of a move, much less a minor. The standard is all that matters to them, unless they want to do something else in the fiction. In which case, they say what they want to do. If that uses moves and/or minors, great. If not, they still want to do that. (Part of this is because we aren't playing the tactical game to the max. If you play any roleplaying like a tactical skirmish game, your play will edge towards a tactical skirmish boardgame. If you don't, it won't.) Not infrequently, the less mechanic savvy players at our table are surprised to find that their stated actions only take moves and/or minors, and they still have a standard left. When this happens, they will often react with an at will attack. "Oh, I did all that and still get to smack someone? Longsword to the gut for this nearby orc, then." That said, it is certainly true that compartmentalizing actions this way is going to encourage some people to think about the mechanics instead of the related fiction. (Yet another reason that I like my "dual action" proposal to an earlier Legends and Lore. It doesn't have this issue.) OTOH, this is back to a preference on pizza toppings issue. To wit, compartmentalizing hit locations: some find D&D style hit points preferable to immersion because it is so easy to handle, while others prefer something like the Runequest hit locations diagram, because you don't need to go through mental gyrations to visualize what "called shot to the face" means. It is going to depend heavily on whether being able to "waste him in the knee with my crossbow" is high on your list. :D [/QUOTE]
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