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Legends and Lore - Nod To Realism
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<blockquote data-quote="Crazy Jerome" data-source="post: 5755047" data-attributes="member: 54877"><p>The real answer here is that we don't know. And until someone does a controlled study on it, we still won't know.</p><p> </p><p>Since I remember learning all those mechanics fresh (even if divided by many years), I can say that for me it was all about internalizing the mechanic. I find them about equally easy to visualize. But then, maybe those all happen to be things that hit me well. And you can't entirely discount outside experience, either. RPG fighting mechanics I find easy to internalize, post fencing experience, is a somewhat different list than what I found equally easy, prior. I believe a similar distinction has been raised among gamers who have a heavy dose of certain disciplines represented in the players (e.g. physics majors getting frustated with the internal logic of fireball spells, et. al.)</p><p> </p><p>And that doesn't even get into simple operations that one would expect to be about equally easy--and so easy in any case that you would expect any distinctions to be trivial. Yet I believe there has been research to show that some people are more distracted by comparing two small numbers and picking the higher one, while others are more distracted by adding two numbers and comparing to a target number. Distraction leads to some decrease in immersion (however difficult to measure in practice).</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5755047, member: 54877"] The real answer here is that we don't know. And until someone does a controlled study on it, we still won't know. Since I remember learning all those mechanics fresh (even if divided by many years), I can say that for me it was all about internalizing the mechanic. I find them about equally easy to visualize. But then, maybe those all happen to be things that hit me well. And you can't entirely discount outside experience, either. RPG fighting mechanics I find easy to internalize, post fencing experience, is a somewhat different list than what I found equally easy, prior. I believe a similar distinction has been raised among gamers who have a heavy dose of certain disciplines represented in the players (e.g. physics majors getting frustated with the internal logic of fireball spells, et. al.) And that doesn't even get into simple operations that one would expect to be about equally easy--and so easy in any case that you would expect any distinctions to be trivial. Yet I believe there has been research to show that some people are more distracted by comparing two small numbers and picking the higher one, while others are more distracted by adding two numbers and comparing to a target number. Distraction leads to some decrease in immersion (however difficult to measure in practice). [/QUOTE]
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