Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Legends and Lore - Nod To Realism
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nemesis Destiny" data-source="post: 5755180" data-attributes="member: 98255"><p>I think this is a biggie for a lot of people, and here's how I see it as a problem.</p><p></p><p>I have no issue with the 4e paradigm where some classes can use nonphysical stats to make melee attacks. In the context of a specific case - a class going for a particular concept - it's fine. If it were a general rule, like the example above, I would find it harder to swallow.</p><p></p><p>The problem though, is that some folks can't handle that level of abstraction or dissociation in their game <em>at all</em>. Designing around that fact though, makes people like me (i.e. those who at times find it <em>actively desirable</em>) unhappy. A game devoid of those constructs is essentially telling us, "no, you can't do that - it's badwrongfun." Especially since that particular can of worms has already been opened.</p><p></p><p>It's like the abstract version of what someone said upthread about the pro-simulationists getting used to clunky rules, then finding it jarring when those rules get removed for ease-of-play concerns.</p><p></p><p>And like another poster has already pointed out, no 5e will truly succeed unless both camps can somehow be satisfied. For what its worth, I think 2e handled that pretty well by making all the clunky wargame sim type stuff pretty much optional, and being pretty clear in sidebars about why.</p><p></p><p>As another, more recent example of how I believe both sides can be satisified: I think the Skald from 4e's Heroes of the Feywild does a pretty reasonable job of this - you can make your Skald as a pure Charisma class, for weapon attacks and all. At the same time, nothing prevents you from making the same character to swing an axe using Strength, and still benefit from all your powers. That way, for those who find it jarring, they can avoid it, but the rules are also there for those who want them and/or don't care about pure sim.</p></blockquote><p></p>
[QUOTE="Nemesis Destiny, post: 5755180, member: 98255"] I think this is a biggie for a lot of people, and here's how I see it as a problem. I have no issue with the 4e paradigm where some classes can use nonphysical stats to make melee attacks. In the context of a specific case - a class going for a particular concept - it's fine. If it were a general rule, like the example above, I would find it harder to swallow. The problem though, is that some folks can't handle that level of abstraction or dissociation in their game [I]at all[/I]. Designing around that fact though, makes people like me (i.e. those who at times find it [I]actively desirable[/I]) unhappy. A game devoid of those constructs is essentially telling us, "no, you can't do that - it's badwrongfun." Especially since that particular can of worms has already been opened. It's like the abstract version of what someone said upthread about the pro-simulationists getting used to clunky rules, then finding it jarring when those rules get removed for ease-of-play concerns. And like another poster has already pointed out, no 5e will truly succeed unless both camps can somehow be satisfied. For what its worth, I think 2e handled that pretty well by making all the clunky wargame sim type stuff pretty much optional, and being pretty clear in sidebars about why. As another, more recent example of how I believe both sides can be satisified: I think the Skald from 4e's Heroes of the Feywild does a pretty reasonable job of this - you can make your Skald as a pure Charisma class, for weapon attacks and all. At the same time, nothing prevents you from making the same character to swing an axe using Strength, and still benefit from all your powers. That way, for those who find it jarring, they can avoid it, but the rules are also there for those who want them and/or don't care about pure sim. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Legends and Lore - Nod To Realism
Top