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*TTRPGs General
Legends and Lore - Nod To Realism
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<blockquote data-quote="Argyle King" data-source="post: 5755265" data-attributes="member: 58416"><p>I think more of a nod toward realism would help D&D. Obviously I am speaking from personal preference. I am aware 'realism' is not a concern for many groups.</p><p></p><p>However; while I understand and am capable of enjoying games which do not aim to be simulations of realism, I do prefer at least a nod. There have been a lot of times during my experience with 4E in which I felt as though D&D was not giving any nod toward realism, and was instead flipping realism the bird as D&D drove by. It was jarring enough for me when I was new to 4E that I sought out (for the first time) a non-D&D gaming experience. I've gotten to a point where I can now enjoy 4E, but it requires me to turn certain parts of my brain off and/or view my character as a game piece first and a rpg character second - which I am capable of doing, but that's not my preferred style of play.</p><p></p><p>I am completely aware that magic, orcs, and dragons are not real. Though -generally speaking- I do not believe being fictional means something should be free to just fly in the face of expectation. I expect a magic fireball to catch things on fire. I expect D&D orcs -who are described as being very very similar to humans- to be similar to humans on the inside if I cut one open. Dragons (and wyverns, griffons, and etc) generally are described as using wings to fly.</p><p></p><p>While not completely outside the realm of possibility, I generally do not expect a character to fall several hundred feet and walk away unharmed... or at the very least I generally do not expect that to be so common that it is normal in a world. I expect grappling to be more effective than to simply apply the immobilized condition. To some extent, I expect Pelor to be annoyed when my paladin multiclasses into warlock and sells his soul to Vecna. (Yes, there may be good storyline reasons for how that works, but... as a general rule.)</p><p></p><p>I do temper my expectations. I openly admit that I enjoy far more than a simple passing nod to realism, but I do have a tolerance for unrealistic stuff, and I fully understand choosing playability over realism. Still, even with me tempering my expectations and being tolerant of unrealistic elements, there are still times when 4E steps beyond the ballpark I want my rpg experience to exist in.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 5755265, member: 58416"] I think more of a nod toward realism would help D&D. Obviously I am speaking from personal preference. I am aware 'realism' is not a concern for many groups. However; while I understand and am capable of enjoying games which do not aim to be simulations of realism, I do prefer at least a nod. There have been a lot of times during my experience with 4E in which I felt as though D&D was not giving any nod toward realism, and was instead flipping realism the bird as D&D drove by. It was jarring enough for me when I was new to 4E that I sought out (for the first time) a non-D&D gaming experience. I've gotten to a point where I can now enjoy 4E, but it requires me to turn certain parts of my brain off and/or view my character as a game piece first and a rpg character second - which I am capable of doing, but that's not my preferred style of play. I am completely aware that magic, orcs, and dragons are not real. Though -generally speaking- I do not believe being fictional means something should be free to just fly in the face of expectation. I expect a magic fireball to catch things on fire. I expect D&D orcs -who are described as being very very similar to humans- to be similar to humans on the inside if I cut one open. Dragons (and wyverns, griffons, and etc) generally are described as using wings to fly. While not completely outside the realm of possibility, I generally do not expect a character to fall several hundred feet and walk away unharmed... or at the very least I generally do not expect that to be so common that it is normal in a world. I expect grappling to be more effective than to simply apply the immobilized condition. To some extent, I expect Pelor to be annoyed when my paladin multiclasses into warlock and sells his soul to Vecna. (Yes, there may be good storyline reasons for how that works, but... as a general rule.) I do temper my expectations. I openly admit that I enjoy far more than a simple passing nod to realism, but I do have a tolerance for unrealistic stuff, and I fully understand choosing playability over realism. Still, even with me tempering my expectations and being tolerant of unrealistic elements, there are still times when 4E steps beyond the ballpark I want my rpg experience to exist in. [/QUOTE]
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