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Legends and Lore - Nod To Realism
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<blockquote data-quote="LurkAway" data-source="post: 5755308" data-attributes="member: 6685059"><p>As far as I understand from previous threads, we're very different in the sense that you find immersion in games like Rolemaster and very little or zero immersion in gonzo heroic systems like D&D. OTOH, I understand that you're not actively seeking "realism" in D&D anyway. So that's OK if you don't accept that anything "realistic" is happening when your PC takes 4 hp of damage, right?</p><p></p><p>According to the description of hit points in the 4E PHB, any of the above, as narrated by the group based on fictional positioning.</p><p></p><p>For me, in 3E, I could mentally split hit points into 2 pools or layers. One layer is morale, stamina, luck, karma, armor integrity, superficial wounds. A 2nd layer is serious physical wounds. So if my PC takes 4 hp, maybe it's 4 hp deducted from the serious wounds hit points, but most likely it's a kind of damage reduction absorbed by loss of the other pool of hit points.</p><p></p><p>Do I idealize a separate wounds/vitality track for more "realism"? Sure, but I have yet to see that officially in the game (and I don't know how if it would be fun and compelling). Until then, I've made do with hit points as is.</p><p></p><p>A few people have suggested that familiar mechanics, after being learned and internalized, may better enable for immersion. Although 20-30 yrs later, you still didn't "learn" (I use quotation marks because I don't mean that pejoratively) to find the hit point mechanic immersive. But that's totally OK. The question is whether hit points as an abstraction allows a significant number of other people to have a minimum amount of immersion. I think yes. Because hit points aren't realistic, but they are a "nod" to realism, and that opens at least a small door (clearly not for everyone, but for enough people it seems) to immersion.</p><p></p><p>How about some younger 4E mechanics -- well, this is something that I'm (and clearly other people) are still struggling with very much, and I suspect it will never work out for me.</p></blockquote><p></p>
[QUOTE="LurkAway, post: 5755308, member: 6685059"] As far as I understand from previous threads, we're very different in the sense that you find immersion in games like Rolemaster and very little or zero immersion in gonzo heroic systems like D&D. OTOH, I understand that you're not actively seeking "realism" in D&D anyway. So that's OK if you don't accept that anything "realistic" is happening when your PC takes 4 hp of damage, right? According to the description of hit points in the 4E PHB, any of the above, as narrated by the group based on fictional positioning. For me, in 3E, I could mentally split hit points into 2 pools or layers. One layer is morale, stamina, luck, karma, armor integrity, superficial wounds. A 2nd layer is serious physical wounds. So if my PC takes 4 hp, maybe it's 4 hp deducted from the serious wounds hit points, but most likely it's a kind of damage reduction absorbed by loss of the other pool of hit points. Do I idealize a separate wounds/vitality track for more "realism"? Sure, but I have yet to see that officially in the game (and I don't know how if it would be fun and compelling). Until then, I've made do with hit points as is. A few people have suggested that familiar mechanics, after being learned and internalized, may better enable for immersion. Although 20-30 yrs later, you still didn't "learn" (I use quotation marks because I don't mean that pejoratively) to find the hit point mechanic immersive. But that's totally OK. The question is whether hit points as an abstraction allows a significant number of other people to have a minimum amount of immersion. I think yes. Because hit points aren't realistic, but they are a "nod" to realism, and that opens at least a small door (clearly not for everyone, but for enough people it seems) to immersion. How about some younger 4E mechanics -- well, this is something that I'm (and clearly other people) are still struggling with very much, and I suspect it will never work out for me. [/QUOTE]
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