Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Legends and Lore - Nod To Realism
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Argyle King" data-source="post: 5755314" data-attributes="member: 58416"><p>Honestly, (for the past few years) I often do play GURPS instead of D&D if given the choice. In my previous post, when I mentioned I had sought out a non-D&D experience after my initial experience with D&D 4E was somewhat jarring, GURPS is the game I ended up learning (and now very highly enjoy.)</p><p></p><p>Aside from that, one of the other reasons I decided to quote you is because the GURPS comment is something which strikes me as being somewhat accurate. There have been a lot of times during L&L articles lately in which I've felt as though Monte Cook had good ideas; however, those ideas are already being used by the folks over at SJG. Then I see comments from readers along the lines of "yeah, cool, modular D&D" and "woo, more realism." I think a similar to thing which you just commented; if I want a modular game which provides a variable amount of complexity and allows for different styles while striving to give more of a nod toward realism, why not play GURPS?</p><p></p><p>Strangely, one of the reasons I had such an easy time learning GURPS is because a lot of the rules looked passingly familiar to D&D 3rd Edition. 3rd's grappling, splash rules for thrown weapons, and a few other things seem to have been inspired by GURPS. When I played 3rd, I thought some of those rules were good; when I more fully understood GURPS, I got the impression that perhaps 3rd was trying to mimic GURPS in some areas, but fell a little short. I say fell short only because there were times in which I felt that D&D 3rd Edition's problem was trying to be two (very) different games at the same time; serving two masters: realism/simulation & the more typical D&D style and tropes. </p><p></p><p>Monte Cook was involved with 3rd Edition; now that he's involved again with D&D, some of the conversations about the game rules once again remind me of what the folks over at Steve Jackson Games are already doing. Coincidence? I think it's a good thing for a R&D department to seek out ideas wherever they may be; think outside of the Red Box. I simply find myself curious about how familiar MC is with the work of Steve Jackson and whether or not he's a fan.</p><p></p><p>Here's a link to GURPS Lite for GURPS 4th Edition. <a href="http://e23.sjgames.com/item.html?id=SJG31-0004" target="_blank">e23: GURPS Lite (Fourth Edition)</a></p><p> It's a free 'Lite' version of the rules. I provided the link for the benefit of anyone who may be curious to skim the rules themselves and decide if my perception of similarities between them and current L&L articles as well as the old 3rd Edition rules is has some merit or not.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 5755314, member: 58416"] Honestly, (for the past few years) I often do play GURPS instead of D&D if given the choice. In my previous post, when I mentioned I had sought out a non-D&D experience after my initial experience with D&D 4E was somewhat jarring, GURPS is the game I ended up learning (and now very highly enjoy.) Aside from that, one of the other reasons I decided to quote you is because the GURPS comment is something which strikes me as being somewhat accurate. There have been a lot of times during L&L articles lately in which I've felt as though Monte Cook had good ideas; however, those ideas are already being used by the folks over at SJG. Then I see comments from readers along the lines of "yeah, cool, modular D&D" and "woo, more realism." I think a similar to thing which you just commented; if I want a modular game which provides a variable amount of complexity and allows for different styles while striving to give more of a nod toward realism, why not play GURPS? Strangely, one of the reasons I had such an easy time learning GURPS is because a lot of the rules looked passingly familiar to D&D 3rd Edition. 3rd's grappling, splash rules for thrown weapons, and a few other things seem to have been inspired by GURPS. When I played 3rd, I thought some of those rules were good; when I more fully understood GURPS, I got the impression that perhaps 3rd was trying to mimic GURPS in some areas, but fell a little short. I say fell short only because there were times in which I felt that D&D 3rd Edition's problem was trying to be two (very) different games at the same time; serving two masters: realism/simulation & the more typical D&D style and tropes. Monte Cook was involved with 3rd Edition; now that he's involved again with D&D, some of the conversations about the game rules once again remind me of what the folks over at Steve Jackson Games are already doing. Coincidence? I think it's a good thing for a R&D department to seek out ideas wherever they may be; think outside of the Red Box. I simply find myself curious about how familiar MC is with the work of Steve Jackson and whether or not he's a fan. Here's a link to GURPS Lite for GURPS 4th Edition. [url=http://e23.sjgames.com/item.html?id=SJG31-0004]e23: GURPS Lite (Fourth Edition)[/url] It's a free 'Lite' version of the rules. I provided the link for the benefit of anyone who may be curious to skim the rules themselves and decide if my perception of similarities between them and current L&L articles as well as the old 3rd Edition rules is has some merit or not. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Legends and Lore - Nod To Realism
Top