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<blockquote data-quote="KarinsDad" data-source="post: 5755458" data-attributes="member: 2011"><p>Except that it has nothing to do with zigging or zagging in many cases. Again, a real stretch of the fiction in order to explain the subpar metagame rule.</p><p></p><p>I hate stretching the fiction to have things make sense.</p><p></p><p>As an example, the NPC shifts away from the Fighter with Come and Get It and is planning on running away. He's moving north. The Fighter is using the power and the NPC is suddenly moving south, even though that's clearly not the intent of the NPC in the fiction.</p><p></p><p>This is jarring in the fiction. It's not zigging where he should have zagged. It's turning him around 180 degrees when the NPC was out of reach.</p><p></p><p></p><p>But what is even more jarring in the fiction is that this power has no plausibility in my viewpoint of fantasy. Martial powers should not act like spells. Pulling someone towards you is what telekinesis or charm should do. Fighters should fight. As long as someone is within reach of their weapon, that foe can be affected. Fighters should not be able to affect foes outside the reach of their weapon (shy of throwing a weapon in which case, the foe is still in reach of that weapon).</p><p></p><p>It bugs me that there is no internal "non-magical" consistency in the Martial powers.</p><p></p><p>Martial powers shouldn't heal people. A portion of hit points should be actual damage. The game shouldn't be cartoonish, all for metagame reasons that then have to be explained away in the fiction.</p><p></p><p>Obviously, YMMV and I agree, Come and Get It has been discussed to death. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>But, I just wish the lines were drawn in the sand a little further towards plausibility and less towards fictional stretches of metagame rules. It really wouldn't kill the game (and I think it would help) if the Martial power source was limited to physical effects which are non-magical in nature. Especially at the Heroic tier.</p><p></p><p>Come and Get It with a thrown weapon where it requires the PC to bounce his weapon off a wall and knocks the foe towards the Fighter? Bravo. What a cool Epic level power. Come and Get It as the equivalent of a magical attraction spell at Heroic level affecting NPCs out of the Fighter's reach? Meh. What a waste of paper that it's written on.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5755458, member: 2011"] Except that it has nothing to do with zigging or zagging in many cases. Again, a real stretch of the fiction in order to explain the subpar metagame rule. I hate stretching the fiction to have things make sense. As an example, the NPC shifts away from the Fighter with Come and Get It and is planning on running away. He's moving north. The Fighter is using the power and the NPC is suddenly moving south, even though that's clearly not the intent of the NPC in the fiction. This is jarring in the fiction. It's not zigging where he should have zagged. It's turning him around 180 degrees when the NPC was out of reach. But what is even more jarring in the fiction is that this power has no plausibility in my viewpoint of fantasy. Martial powers should not act like spells. Pulling someone towards you is what telekinesis or charm should do. Fighters should fight. As long as someone is within reach of their weapon, that foe can be affected. Fighters should not be able to affect foes outside the reach of their weapon (shy of throwing a weapon in which case, the foe is still in reach of that weapon). It bugs me that there is no internal "non-magical" consistency in the Martial powers. Martial powers shouldn't heal people. A portion of hit points should be actual damage. The game shouldn't be cartoonish, all for metagame reasons that then have to be explained away in the fiction. Obviously, YMMV and I agree, Come and Get It has been discussed to death. ;) But, I just wish the lines were drawn in the sand a little further towards plausibility and less towards fictional stretches of metagame rules. It really wouldn't kill the game (and I think it would help) if the Martial power source was limited to physical effects which are non-magical in nature. Especially at the Heroic tier. Come and Get It with a thrown weapon where it requires the PC to bounce his weapon off a wall and knocks the foe towards the Fighter? Bravo. What a cool Epic level power. Come and Get It as the equivalent of a magical attraction spell at Heroic level affecting NPCs out of the Fighter's reach? Meh. What a waste of paper that it's written on. [/QUOTE]
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