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<blockquote data-quote="Pour" data-source="post: 5755821" data-attributes="member: 59411"><p>I think 4e actually relies a lot less than past editions on the mechanics informing the in-game. During real play many, many powers across classes are not described, and certainly not tyrannized, by the flavor text or mechanics. I think a lot of non-4e players are looking for direct correlations between mechanics like encounter/daily, or half damage on a miss, or losing healing surges and the game world, and I'm not sure many 4thers really play that way. </p><p></p><p>The encounter/daily business with a martial character is just a mechanically better move that is in a character's arsenal, which, at some point in the game, the player decides to use- maybe during a difficult fight, or when the condition or benefit is ideal. No one in any table, Encounters session, Maptool, or VT game that I've seen has stumbled over this notion that the fighter can no longer swing his sword in a 'daily power way'. I mean it doesn't even cross into player minds why they can't do it again. Players know that there is an allotted amount of game resources- but, unlike past edition wizards memorizing spells and that, then, being described directly in-game as a fusion of mechanics and game world (and in doing kind of forcing a setting assumption into every core game)- 4e mechanics have whatever in-game affect you want them to. 4e is huge on reflavoring and personalizing. I really believe it a strength.</p></blockquote><p></p>
[QUOTE="Pour, post: 5755821, member: 59411"] I think 4e actually relies a lot less than past editions on the mechanics informing the in-game. During real play many, many powers across classes are not described, and certainly not tyrannized, by the flavor text or mechanics. I think a lot of non-4e players are looking for direct correlations between mechanics like encounter/daily, or half damage on a miss, or losing healing surges and the game world, and I'm not sure many 4thers really play that way. The encounter/daily business with a martial character is just a mechanically better move that is in a character's arsenal, which, at some point in the game, the player decides to use- maybe during a difficult fight, or when the condition or benefit is ideal. No one in any table, Encounters session, Maptool, or VT game that I've seen has stumbled over this notion that the fighter can no longer swing his sword in a 'daily power way'. I mean it doesn't even cross into player minds why they can't do it again. Players know that there is an allotted amount of game resources- but, unlike past edition wizards memorizing spells and that, then, being described directly in-game as a fusion of mechanics and game world (and in doing kind of forcing a setting assumption into every core game)- 4e mechanics have whatever in-game affect you want them to. 4e is huge on reflavoring and personalizing. I really believe it a strength. [/QUOTE]
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