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<blockquote data-quote="Aenghus" data-source="post: 5755874" data-attributes="member: 2656"><p>The 4e rules support the bloodied condition being known about, as all condtions are public information, and both players and monsters can act on this information. </p><p></p><p>In my gameworld "bloodied" means the creature concerned is visibly beaten up and starting to suffer from it - depending on the creature and situation this could be anything from cuts and scrapes to a nasty gash on a living creature to a lack of energy to physical damage and bits falling off on corporeal undead and constructs, to a tattered look for incorporeal creatures. </p><p></p><p>I actually don't make all conditions completely public, I make some judgement calls, there are situations where PCs or monsters know some effect is in play but don't know the details.</p><p></p><p>I've never had a problem with describing the condition, and have seen no players who have problems understanding the concept, for what anecdotal evidence is worth.</p><p></p><p>This is a good example of the fragmentation of the player base. People can have strong opinions for or against every element of setting and mechanics, and the chances of finding compatible players get smaller and smaller the longer and more detailed this set of likes and dislikes gets. </p><p></p><p>And the emergent properties of any particular set of preferences can get so complex that meaningful discussion gets very difficult, the further the preferred game is from the theoretical unhouseruled baseline.</p></blockquote><p></p>
[QUOTE="Aenghus, post: 5755874, member: 2656"] The 4e rules support the bloodied condition being known about, as all condtions are public information, and both players and monsters can act on this information. In my gameworld "bloodied" means the creature concerned is visibly beaten up and starting to suffer from it - depending on the creature and situation this could be anything from cuts and scrapes to a nasty gash on a living creature to a lack of energy to physical damage and bits falling off on corporeal undead and constructs, to a tattered look for incorporeal creatures. I actually don't make all conditions completely public, I make some judgement calls, there are situations where PCs or monsters know some effect is in play but don't know the details. I've never had a problem with describing the condition, and have seen no players who have problems understanding the concept, for what anecdotal evidence is worth. This is a good example of the fragmentation of the player base. People can have strong opinions for or against every element of setting and mechanics, and the chances of finding compatible players get smaller and smaller the longer and more detailed this set of likes and dislikes gets. And the emergent properties of any particular set of preferences can get so complex that meaningful discussion gets very difficult, the further the preferred game is from the theoretical unhouseruled baseline. [/QUOTE]
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