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Legends and Lore - Nod To Realism
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<blockquote data-quote="RHGreen" data-source="post: 5756641"><p>The problem I have with lack of D&D reality can be summed up in title "My Bard made a Gelatinious Cube cry so hard it died."</p><p> </p><p>This is not only unrealistic it takes giant dump on any sort of logic possible even explained by "A wizard did it" magical logic. In fact it is this sort unrealism that makes me think the designer thought we were such a bunch of dim-witted numpties that he could knock this rubbish out in an afternoon, metaphorically spit in our faces and then take the rest of the year off snorting the white stuff of hooker's breasts using a £20 note placed in his hand by a poor, one legged beggar child with wonder in his eyes waiting to delve into a new PHB.</p><p> </p><p>Anyway, OTT rant over.</p><p> </p><p>As long as this level of realism is fixed I have no problem ignoring rules on how many times I need to go to the toilet. The absence of this sort of thing does not reduce realism. It simply happens in the background, unseen.</p><p> </p><p>The same can happen with things like starvation and exposure for the most part. But I would like adventures designed with add-on rules that might deal with finding shelter, keeping warm, hunting/scavaging food, etc.</p><p> </p><p>Terminology can make a big difference. I have no problem with Healing Surges because I can see what they are. But what they should have done is called it Endurance and then suddenly it sounds 'Realistic' rather than 'Board Gamey.'</p><p> </p><p>Exactly the same mechanic but without the Coool Megablast! BS.</p></blockquote><p></p>
[QUOTE="RHGreen, post: 5756641"] The problem I have with lack of D&D reality can be summed up in title "My Bard made a Gelatinious Cube cry so hard it died." This is not only unrealistic it takes giant dump on any sort of logic possible even explained by "A wizard did it" magical logic. In fact it is this sort unrealism that makes me think the designer thought we were such a bunch of dim-witted numpties that he could knock this rubbish out in an afternoon, metaphorically spit in our faces and then take the rest of the year off snorting the white stuff of hooker's breasts using a £20 note placed in his hand by a poor, one legged beggar child with wonder in his eyes waiting to delve into a new PHB. Anyway, OTT rant over. As long as this level of realism is fixed I have no problem ignoring rules on how many times I need to go to the toilet. The absence of this sort of thing does not reduce realism. It simply happens in the background, unseen. The same can happen with things like starvation and exposure for the most part. But I would like adventures designed with add-on rules that might deal with finding shelter, keeping warm, hunting/scavaging food, etc. Terminology can make a big difference. I have no problem with Healing Surges because I can see what they are. But what they should have done is called it Endurance and then suddenly it sounds 'Realistic' rather than 'Board Gamey.' Exactly the same mechanic but without the Coool Megablast! BS. [/QUOTE]
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