Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Legends and Lore - Nod To Realism
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Crazy Jerome" data-source="post: 5756708" data-attributes="member: 54877"><p>Well, for a DDI version, it might be tenable to include keywords specifically for that, possibly dusting off the 3E "extraordinary" and "supernatural" as a couple of the categories. Every power gets one such keyword, from "mundane" to maybe "gonzo". Mundane means that this power more or less plausible in the D&D, non-magical physics. Extraordinary means that is plausible the same way, but assuming some unlikely in the real world training, genetics, etc. All right up to "gonzo," which means, "don't use this unless you want lots of gonzo; we really mean it!" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p> </p><p>Of course, you'd need a good cross section in the printed books, but that isn't that big of a problem if they get rid of redunant powers and don't stick to a separate list for every class. For online, it gets even easier. Merely allow filtering by keywords. If they get a few keywords off, no sweat. That is the kind of errata that doesn't really hurt anything, as all it touches is the filter. (And people using everything, not even them.) </p><p> </p><p>If careful on the keywords, you could use the same technique for other flavorings (and thus use more than one per entry, where warranted). For example, there are rare occasions when I enjoy the quasi-technical, crazy gnomish stuff, or those mad wizard devices. But usually, I don't want that in my game. But I don't want it out, either, because it is part of D&D from the very beginning, and a lot of people like it. Would be nice to exclude all that with a filter and/or two lines in a campaign document. </p><p> </p><p>But mainly, if you have that kind of system built in, you can be conservative with the keywords, but very liberal with what you include, and get the best of both worlds. Yep, right there in the weapon list are firearms and double-bladed self-maiming Dire Maul wannabee swords, but with appropriate keywords.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5756708, member: 54877"] Well, for a DDI version, it might be tenable to include keywords specifically for that, possibly dusting off the 3E "extraordinary" and "supernatural" as a couple of the categories. Every power gets one such keyword, from "mundane" to maybe "gonzo". Mundane means that this power more or less plausible in the D&D, non-magical physics. Extraordinary means that is plausible the same way, but assuming some unlikely in the real world training, genetics, etc. All right up to "gonzo," which means, "don't use this unless you want lots of gonzo; we really mean it!" :D Of course, you'd need a good cross section in the printed books, but that isn't that big of a problem if they get rid of redunant powers and don't stick to a separate list for every class. For online, it gets even easier. Merely allow filtering by keywords. If they get a few keywords off, no sweat. That is the kind of errata that doesn't really hurt anything, as all it touches is the filter. (And people using everything, not even them.) If careful on the keywords, you could use the same technique for other flavorings (and thus use more than one per entry, where warranted). For example, there are rare occasions when I enjoy the quasi-technical, crazy gnomish stuff, or those mad wizard devices. But usually, I don't want that in my game. But I don't want it out, either, because it is part of D&D from the very beginning, and a lot of people like it. Would be nice to exclude all that with a filter and/or two lines in a campaign document. But mainly, if you have that kind of system built in, you can be conservative with the keywords, but very liberal with what you include, and get the best of both worlds. Yep, right there in the weapon list are firearms and double-bladed self-maiming Dire Maul wannabee swords, but with appropriate keywords.:cool: [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Legends and Lore - Nod To Realism
Top