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<blockquote data-quote="Hussar" data-source="post: 5756790" data-attributes="member: 22779"><p>Arrgh, quit agreeing with me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>I'm not sure that's entirely true though. I certainly don't defend warlords as being a purely "mundane" healer. No character in 4e is purely mundane. Every character has, to use the 3e terminology, Ex abilities and Su abilities.</p><p></p><p>If they tacked on Su onto the Warlord's healing powers everyone would be groovy? Really? That's the long and the short of the disagreement that's been beaten to death for the past several years?</p><p></p><p>For me, it was pretty apparent going into 4e that they'd taken Ex and Su powers, wrapped them up into one and then parcelled them out to the different power sources. Martial Power isn't limited to Ex powers and purely mundane abilities. What would be the point of that? We'd be right back to the problems that some people had with 3e vis a vis caster vs non-caster.</p><p></p><p>In order to bring the martial types in line with the other power sources, some allowances had to be made. Otherwise it just wouldn't work. Monks could heal without divine magic in 3e. It was an Su power. Granted, still supernatural, but that's because in core 3e, anything that affects other people isn't an Ex power.</p><p></p><p>I'm thinking that this is one molehill that has really, really been blown way out of proportion. After all, it's a pretty easy thing to fix. There are ((IIRC)) some 30 classes in the DDI, including half a dozen leader classes. If non-spell healing bothers you that much, the game hardly breaks if you don't include warlords. Seems a pretty easy fix to me.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5756790, member: 22779"] Arrgh, quit agreeing with me. :D I'm not sure that's entirely true though. I certainly don't defend warlords as being a purely "mundane" healer. No character in 4e is purely mundane. Every character has, to use the 3e terminology, Ex abilities and Su abilities. If they tacked on Su onto the Warlord's healing powers everyone would be groovy? Really? That's the long and the short of the disagreement that's been beaten to death for the past several years? For me, it was pretty apparent going into 4e that they'd taken Ex and Su powers, wrapped them up into one and then parcelled them out to the different power sources. Martial Power isn't limited to Ex powers and purely mundane abilities. What would be the point of that? We'd be right back to the problems that some people had with 3e vis a vis caster vs non-caster. In order to bring the martial types in line with the other power sources, some allowances had to be made. Otherwise it just wouldn't work. Monks could heal without divine magic in 3e. It was an Su power. Granted, still supernatural, but that's because in core 3e, anything that affects other people isn't an Ex power. I'm thinking that this is one molehill that has really, really been blown way out of proportion. After all, it's a pretty easy thing to fix. There are ((IIRC)) some 30 classes in the DDI, including half a dozen leader classes. If non-spell healing bothers you that much, the game hardly breaks if you don't include warlords. Seems a pretty easy fix to me. [/QUOTE]
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