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<blockquote data-quote="D'karr" data-source="post: 5757255" data-attributes="member: 336"><p>Flavor Text, is used exactly for what it says - flavor. It is not rules text.</p><p></p><p>D&D is at its core a game of imagination. The flavor for the powers is there to help in stimulating that imaginative play. It is not meant to restrict it. Except of course in the most cynical and extreme of views.</p><p></p><p>This is a game, not a legal dissertation. Flavor is meant to be malleable to whatever the player, and DM want to accomplish.</p><p></p><p>If the purpose of flavor text was to restrict the player to ONLY the action described by the text then the game would be rather bland. Playing that way would be as boring, to me, as playing with constant "gamespeak."</p><p></p><p>How the player and DM want to describe the effects of powers is entirely open to each game table. Some might decide to use "gamespeak" exclusively (roll - That is a 26 vs. AC - a hit), some may decide to go in the other direction (roll - I swing my sword under his defenses, slashing at the ghoul's hip), and some might have use a hybrid of some form.</p><p></p><p>Saying that the flavor text says X, and that it must mean X and X only, is a sure way to make an issue out of nothing. It is also quite restrictive for a game of imagination.</p></blockquote><p></p>
[QUOTE="D'karr, post: 5757255, member: 336"] Flavor Text, is used exactly for what it says - flavor. It is not rules text. D&D is at its core a game of imagination. The flavor for the powers is there to help in stimulating that imaginative play. It is not meant to restrict it. Except of course in the most cynical and extreme of views. This is a game, not a legal dissertation. Flavor is meant to be malleable to whatever the player, and DM want to accomplish. If the purpose of flavor text was to restrict the player to ONLY the action described by the text then the game would be rather bland. Playing that way would be as boring, to me, as playing with constant "gamespeak." How the player and DM want to describe the effects of powers is entirely open to each game table. Some might decide to use "gamespeak" exclusively (roll - That is a 26 vs. AC - a hit), some may decide to go in the other direction (roll - I swing my sword under his defenses, slashing at the ghoul's hip), and some might have use a hybrid of some form. Saying that the flavor text says X, and that it must mean X and X only, is a sure way to make an issue out of nothing. It is also quite restrictive for a game of imagination. [/QUOTE]
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