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Legends and Lore - Nod To Realism
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<blockquote data-quote="Balesir" data-source="post: 5757270" data-attributes="member: 27160"><p>First off there's this bit:</p><p></p><p>"Most undead, even those that seem intelligent, are this sort of creature - driven to inhuman behaviour by lack of governance of a soul and a hunger for life that can't be sated. <strong><em><u>Nearly</u></em></strong> mindless undead have been infused with just enough impetus to give the remains mobility but little else."</p><p></p><p>From which I take it that they have <strong><em>some</em></strong> degree of "mind". Add to that that, in order to follow commands, discriminate intruders from rats or masters or fellow guardians (or whatever) and in order to fight with any facility at all, they <em>must</em> have some degree of basic understanding and instinct. Add, also, that they have the "hunger" referred to, and I see plenty for an arcane "lampoon" to work with.</p><p></p><p>I think, too, you place an inordinate stress on the word "Mockery". This is an arcane attack that works on a target's emotions - especially, but not limited to, anger. I find that 4E works poorly if you insist that the rules define the fluff that surrounds the basic principle of an attack or other power or ability. The attack form (or the form for any power or ability, in fact) is a <strong>principle</strong> in 4E, not a rote formula that is spammed out time after time. I find that this very concept makes for a far more believable scenario than a selection, however large, of rote moves that are repeated identically in every encounter.</p></blockquote><p></p>
[QUOTE="Balesir, post: 5757270, member: 27160"] First off there's this bit: "Most undead, even those that seem intelligent, are this sort of creature - driven to inhuman behaviour by lack of governance of a soul and a hunger for life that can't be sated. [B][I][U]Nearly[/U][/I][/B] mindless undead have been infused with just enough impetus to give the remains mobility but little else." From which I take it that they have [B][I]some[/I][/B] degree of "mind". Add to that that, in order to follow commands, discriminate intruders from rats or masters or fellow guardians (or whatever) and in order to fight with any facility at all, they [I]must[/I] have some degree of basic understanding and instinct. Add, also, that they have the "hunger" referred to, and I see plenty for an arcane "lampoon" to work with. I think, too, you place an inordinate stress on the word "Mockery". This is an arcane attack that works on a target's emotions - especially, but not limited to, anger. I find that 4E works poorly if you insist that the rules define the fluff that surrounds the basic principle of an attack or other power or ability. The attack form (or the form for any power or ability, in fact) is a [B]principle[/B] in 4E, not a rote formula that is spammed out time after time. I find that this very concept makes for a far more believable scenario than a selection, however large, of rote moves that are repeated identically in every encounter. [/QUOTE]
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