Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Legends and Lore - Nod To Realism
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="LostSoul" data-source="post: 5757278" data-attributes="member: 386"><p>I don't have a problem making sense of Vicious Mockery; my problem with it is that it doesn't matter if you have your PC spit a curse or not, you can just say "Vicious Mockery" and proceed on with the game. I think it would be more interesting if what you said had some kind of effect on the resolution of your action, similar to the pre-3E Command spell.</p><p></p><p>I think this makes an interesting case study for "realism." Let's take a look at a different version of Vicious Mockery:</p><p></p><p>Vicious Mockery</p><p>Arcane * blah blah blah</p><p>Requirement: The target must be insulted by your mocking words</p><p>Attack: Cha vs Will</p><p>Hit: The DM selects one of the following based on your insult:</p><p>* Shamed, 1d6+Cha mod psychic damage and -2 to attack</p><p>* Depressed, Cha mod psychic damage and the target is Dazed</p><p>* Enraged, 1d6+Cha mod psychic damage and the target is Pulled 2 + your Cha modifier squares</p><p></p><p>(Not that I think this is a good power, but as an example it'll work.)</p><p></p><p>With this version, the DM can apply his or her own sense of what the expected reaction to such an insult would be. What happens is as realistic as the DM is able to make it. I always found it stupid that skeletons and zombies were able to carry out very complex commands - like <em>fighting</em> - and yet were somehow unintelligent or mindless. Other people seem to have no problem with that. Leave it up to the DM and you have a rule that's realistic to multiple different groups, even if what's realistic to those groups is at odds.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 5757278, member: 386"] I don't have a problem making sense of Vicious Mockery; my problem with it is that it doesn't matter if you have your PC spit a curse or not, you can just say "Vicious Mockery" and proceed on with the game. I think it would be more interesting if what you said had some kind of effect on the resolution of your action, similar to the pre-3E Command spell. I think this makes an interesting case study for "realism." Let's take a look at a different version of Vicious Mockery: Vicious Mockery Arcane * blah blah blah Requirement: The target must be insulted by your mocking words Attack: Cha vs Will Hit: The DM selects one of the following based on your insult: * Shamed, 1d6+Cha mod psychic damage and -2 to attack * Depressed, Cha mod psychic damage and the target is Dazed * Enraged, 1d6+Cha mod psychic damage and the target is Pulled 2 + your Cha modifier squares (Not that I think this is a good power, but as an example it'll work.) With this version, the DM can apply his or her own sense of what the expected reaction to such an insult would be. What happens is as realistic as the DM is able to make it. I always found it stupid that skeletons and zombies were able to carry out very complex commands - like [i]fighting[/i] - and yet were somehow unintelligent or mindless. Other people seem to have no problem with that. Leave it up to the DM and you have a rule that's realistic to multiple different groups, even if what's realistic to those groups is at odds. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Legends and Lore - Nod To Realism
Top