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Legends and Lore - Nod To Realism
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<blockquote data-quote="Imaro" data-source="post: 5757286" data-attributes="member: 48965"><p><strong><span style="font-size: 10px">Definition of <em>SENTIENT</em></span></strong></p><p> </p><p>1<strong>:</strong> responsive to or conscious of sense impressions <<em>sentient</em> beings> </p><p> </p><p>2<strong>:</strong> <a href="http://www.merriam-webster.com/dictionary/aware" target="_blank"><span style="color: #0066cc">aware</span></a> </p><p> </p><p>3<strong>:</strong> finely <a href="http://www.merriam-webster.com/dictionary/sentient#" target="_blank"><span style="color: darkgreen">sensitive</span></a> in perception or feeling </p><p> </p><p> </p><p> </p><p> </p><p> </p><p>My claim was that they don't have sentience... which they don't, as illustrated by the fact that the text makes a clear distinction between sentient undead and those that are not...</p><p> </p><p><em>" Sentient undead have a stronger animus that might even have access to the memories of the deceased, but such monstrosities have few or none of the sympathies they had in life. A wight has a body and a feral awareness granted by the animus, but no soul. Even the dreaded wraith is simple a soulless animus, deeply corrupted and infused with strong necromantic energy."</em></p><p> </p><p>So we are talking about undead who are neither conscious of or can sense any type of impressions and are not independently aware... yet they respond to mystically charged insults spoken to them...Yeah, ok... again you might as well insult a chair to death.</p><p> </p><p> </p><p> </p><p></p><p> </p><p>I think that many fans of 4e tend to create theories, ideas, and views for what many consider 4e's flaws. The thing is that these thoughts are rarely supported by the text or the comments and posts of the developers and designers. </p><p> </p><p>So ok, I'm game... please show me in the PHB where a power is described or even hinted at as a "principle" as opposed to a rote formula type action? I mean I'd be willing to entertain this notion if the powers had ways to modify or change their effects slightly built into them... but they don't. In fact the mechanics that always require you to do A and upon completion give effect B moreso support them as rotes than anything else. Now if you want to look at them that way in order to justify certain things...then cool, but I don't think anything in the game points to this interpretation. Though I'm willing to entertain examples.</p></blockquote><p></p>
[QUOTE="Imaro, post: 5757286, member: 48965"] [B][SIZE=2]Definition of [I]SENTIENT[/I][/SIZE][/B] 1[B]:[/B] responsive to or conscious of sense impressions <[I]sentient[/I] beings> 2[B]:[/B] [URL="http://www.merriam-webster.com/dictionary/aware"][COLOR=#0066cc]aware[/COLOR][/URL] 3[B]:[/B] finely [URL="http://www.merriam-webster.com/dictionary/sentient#"][COLOR=darkgreen]sensitive[/COLOR][/URL] in perception or feeling My claim was that they don't have sentience... which they don't, as illustrated by the fact that the text makes a clear distinction between sentient undead and those that are not... [I]" Sentient undead have a stronger animus that might even have access to the memories of the deceased, but such monstrosities have few or none of the sympathies they had in life. A wight has a body and a feral awareness granted by the animus, but no soul. Even the dreaded wraith is simple a soulless animus, deeply corrupted and infused with strong necromantic energy."[/I] So we are talking about undead who are neither conscious of or can sense any type of impressions and are not independently aware... yet they respond to mystically charged insults spoken to them...Yeah, ok... again you might as well insult a chair to death. I think that many fans of 4e tend to create theories, ideas, and views for what many consider 4e's flaws. The thing is that these thoughts are rarely supported by the text or the comments and posts of the developers and designers. So ok, I'm game... please show me in the PHB where a power is described or even hinted at as a "principle" as opposed to a rote formula type action? I mean I'd be willing to entertain this notion if the powers had ways to modify or change their effects slightly built into them... but they don't. In fact the mechanics that always require you to do A and upon completion give effect B moreso support them as rotes than anything else. Now if you want to look at them that way in order to justify certain things...then cool, but I don't think anything in the game points to this interpretation. Though I'm willing to entertain examples. [/QUOTE]
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