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Legends and Lore - Nod To Realism
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<blockquote data-quote="D'karr" data-source="post: 5757339" data-attributes="member: 336"><p>Does the power say that it WILL NOT affect any objects in the burst? No it doesn't. So the DM can decide what the power does outside of that narrow interpretation.</p><p></p><p>For example the DM can easily decide that he'd like to have the room catch on fire because there are combustibles in the area. The power has a keyword of Fire, after all. And the rules do provide some guidance on how to handle attacking objects with powers. </p><p></p><p>So in PF everything that the power does is explicitly spelled out in the power. In 4e, the decision is explicitly left up to the DM and players. A player can easily ask, "can I set fire to the room with the Fireball?" Then it becomes a matter of DM adjudication. The DMG also has wonderful advice for DMs when handling these "corner cases."</p><p></p><p>In my case, I know which one provides more flexibility, the one that puts the adjudication in the hands of the person that knows that table best, the DM.</p></blockquote><p></p>
[QUOTE="D'karr, post: 5757339, member: 336"] Does the power say that it WILL NOT affect any objects in the burst? No it doesn't. So the DM can decide what the power does outside of that narrow interpretation. For example the DM can easily decide that he'd like to have the room catch on fire because there are combustibles in the area. The power has a keyword of Fire, after all. And the rules do provide some guidance on how to handle attacking objects with powers. So in PF everything that the power does is explicitly spelled out in the power. In 4e, the decision is explicitly left up to the DM and players. A player can easily ask, "can I set fire to the room with the Fireball?" Then it becomes a matter of DM adjudication. The DMG also has wonderful advice for DMs when handling these "corner cases." In my case, I know which one provides more flexibility, the one that puts the adjudication in the hands of the person that knows that table best, the DM. [/QUOTE]
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