Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Legends and Lore - Nod To Realism
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nemesis Destiny" data-source="post: 5757390" data-attributes="member: 98255"><p>Except it is still a ball of fire, regardless of what a player decides it looks like, and as I pointed out, the player can argue that it affects creatures only all day long, but that's not a player decision to make - it's the DMs. Just like it always has been.</p><p></p><p>Except it's nothing like a bag of rats. A player can try to describe things any way they like, but the effect is still a burst 3 Arcane Fire attack, so if the DM wants to rule it catches things on fire, they can. If the social contract at that particular table is such that a description of the effect can change how the DM parses the effect in game, fine, but that is veering into houserule territory.</p><p></p><p>The reason the flavour text is malleable is to reinforce the fiction, not try to destroy it. If you're determined to make it sound silly, then the same can be done of any of our games of choice. We sit around pretending to be elves and wizards.</p><p></p><p> Except that it doesn't work this way at all. You toss a fireball, you have to deal with the consequences. Nothing has changed.</p><p></p><p>So, players at the mercy of the DM - juuuuuust like every other edition of the game.</p><p></p><p>And 'say yes' doesn't guarantee that things will work in a player's favour. This has also been discussed to death.</p></blockquote><p></p>
[QUOTE="Nemesis Destiny, post: 5757390, member: 98255"] Except it is still a ball of fire, regardless of what a player decides it looks like, and as I pointed out, the player can argue that it affects creatures only all day long, but that's not a player decision to make - it's the DMs. Just like it always has been. Except it's nothing like a bag of rats. A player can try to describe things any way they like, but the effect is still a burst 3 Arcane Fire attack, so if the DM wants to rule it catches things on fire, they can. If the social contract at that particular table is such that a description of the effect can change how the DM parses the effect in game, fine, but that is veering into houserule territory. The reason the flavour text is malleable is to reinforce the fiction, not try to destroy it. If you're determined to make it sound silly, then the same can be done of any of our games of choice. We sit around pretending to be elves and wizards. Except that it doesn't work this way at all. You toss a fireball, you have to deal with the consequences. Nothing has changed. So, players at the mercy of the DM - juuuuuust like every other edition of the game. And 'say yes' doesn't guarantee that things will work in a player's favour. This has also been discussed to death. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Legends and Lore - Nod To Realism
Top