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<blockquote data-quote="Nemesis Destiny" data-source="post: 5757590" data-attributes="member: 98255"><p>This is a double-edged sword though. Sometimes players take it upon themselves to "correct" even a good DM. Especially when it works in their favour, even to the detriment of other things going on in-game. This gives rise to the false belief that you <u>must</u> play by RAW, usually to the detriment of the game as a whole.</p><p></p><p>For me, this is pure bonus - I usually don't like the "default" flavour text. I actively enjoy making it up as I go, as a player or DM.</p><p></p><p>Rules Compendium came out Autumn 2010. It compiles all the core rules of the game, but contains no classes, races or any of that, no monsters, nor any of the DMing advice from the DMG. Just rules. I find it to be an excellent table reference.</p><p></p><p>Perhaps. In any case, call it fiat or prerogative (sometimes it's the same thing), I stand by my points.</p><p></p><p>That rule was also in the original books, in 2008 (DMG p 65 & 66). The rules compendium version is more clearly worded, however. So, no, it wasn't left out. It wasn't written in every power for brevity's sake, but it is hard-coded into the rules that you can attack objects instead of creatures, with a few caveats (namely that objects are not subject to attacks against will, and certain damage types).</p><p></p><p>Did I miss something? Pixies burning things? If you refer to my example with pixies, they absolutely could burn paper.</p><p></p><p>Any attack that can target a creature can target objects.</p><p></p><p>Unless against will defence, or if it uses one of several damage types which also do not affect objects.</p><p></p><p>For what its worth, altering flavour is not exclusively or entirely to bend powers around "illogical" effects. I like having the power to pave over awful flavour text (beacuse I think most of it <em>sucks</em>). I find it engaging to do. In fact, that is the primary reason suggested in the books for doing so.</p><p></p><p>Kind of like how they suggested renaming the skills in 3.0 to suit your character. <em>Footpaddin'</em> and all that crap (another fine example of <em>truly terrible </em>flavour text).</p><p></p><p>Could some of the interactions between keywords have been better? Sure. Every game has its warts. No edition has ever been "perfect". I'd like to see some tweaks too, and in my home game, I make some.</p></blockquote><p></p>
[QUOTE="Nemesis Destiny, post: 5757590, member: 98255"] This is a double-edged sword though. Sometimes players take it upon themselves to "correct" even a good DM. Especially when it works in their favour, even to the detriment of other things going on in-game. This gives rise to the false belief that you [U]must[/U] play by RAW, usually to the detriment of the game as a whole. For me, this is pure bonus - I usually don't like the "default" flavour text. I actively enjoy making it up as I go, as a player or DM. Rules Compendium came out Autumn 2010. It compiles all the core rules of the game, but contains no classes, races or any of that, no monsters, nor any of the DMing advice from the DMG. Just rules. I find it to be an excellent table reference. Perhaps. In any case, call it fiat or prerogative (sometimes it's the same thing), I stand by my points. That rule was also in the original books, in 2008 (DMG p 65 & 66). The rules compendium version is more clearly worded, however. So, no, it wasn't left out. It wasn't written in every power for brevity's sake, but it is hard-coded into the rules that you can attack objects instead of creatures, with a few caveats (namely that objects are not subject to attacks against will, and certain damage types). Did I miss something? Pixies burning things? If you refer to my example with pixies, they absolutely could burn paper. Any attack that can target a creature can target objects. Unless against will defence, or if it uses one of several damage types which also do not affect objects. For what its worth, altering flavour is not exclusively or entirely to bend powers around "illogical" effects. I like having the power to pave over awful flavour text (beacuse I think most of it [I]sucks[/I]). I find it engaging to do. In fact, that is the primary reason suggested in the books for doing so. Kind of like how they suggested renaming the skills in 3.0 to suit your character. [I]Footpaddin'[/I] and all that crap (another fine example of [I]truly terrible [/I]flavour text). Could some of the interactions between keywords have been better? Sure. Every game has its warts. No edition has ever been "perfect". I'd like to see some tweaks too, and in my home game, I make some. [/QUOTE]
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