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Legends and Lore - Nod To Realism
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<blockquote data-quote="TheFindus" data-source="post: 5757744" data-attributes="member: 75791"><p>I am sure you understand that 4E moved to a mechanic that does not necessarily simulate reality the way former editions did.</p><p>Instead, the designers took a more narrative approach. </p><p>So the question in the example situation you mention is: Is it important that the documents catch fire on a narrative level? Are they important? If so, what are the consequences storywise if they burn? What if they do not?</p><p>I am sure that this is not something you like. But I really really do.</p><p></p><p>In very old editions of DnD there were a lot of situation in which the players and the GM at the table had to come up with rules, because rules did not exist. There were, for example, no rules for uses of skills like stealth, diplomacy, etc. So everybody had to make it work somehow. And we did, we came up with something that fit the story. Something that we thought was plausible.</p><p>I guess you do not know what playing like this was like, because if you did play older edition that lacked a lot of rules, you would be cherry picking here (having to come up with your own rules for the use of skills back then was ok, but being able to refluff a fireball narratively is somehow not), and I assume you are not cherry picking, because it is lame.</p><p></p><p>Realism can be presented by the rules in the books, by the rules the GM or the players come up with or by a situational narrative decided upon by the GM and/or the players. More than other editions, 4E caters to the latter. And a lot of people seem to have a problem with that. I am not one of them. I am very much for narrative empowerment. To quote MLK: Free at last, free at last! And I will not like any edition that takes away that power from me. If Mr. Cook, whose column I find boring most of the time, is indeed working on 5E and does not see this, he will lose me as a customer.</p></blockquote><p></p>
[QUOTE="TheFindus, post: 5757744, member: 75791"] I am sure you understand that 4E moved to a mechanic that does not necessarily simulate reality the way former editions did. Instead, the designers took a more narrative approach. So the question in the example situation you mention is: Is it important that the documents catch fire on a narrative level? Are they important? If so, what are the consequences storywise if they burn? What if they do not? I am sure that this is not something you like. But I really really do. In very old editions of DnD there were a lot of situation in which the players and the GM at the table had to come up with rules, because rules did not exist. There were, for example, no rules for uses of skills like stealth, diplomacy, etc. So everybody had to make it work somehow. And we did, we came up with something that fit the story. Something that we thought was plausible. I guess you do not know what playing like this was like, because if you did play older edition that lacked a lot of rules, you would be cherry picking here (having to come up with your own rules for the use of skills back then was ok, but being able to refluff a fireball narratively is somehow not), and I assume you are not cherry picking, because it is lame. Realism can be presented by the rules in the books, by the rules the GM or the players come up with or by a situational narrative decided upon by the GM and/or the players. More than other editions, 4E caters to the latter. And a lot of people seem to have a problem with that. I am not one of them. I am very much for narrative empowerment. To quote MLK: Free at last, free at last! And I will not like any edition that takes away that power from me. If Mr. Cook, whose column I find boring most of the time, is indeed working on 5E and does not see this, he will lose me as a customer. [/QUOTE]
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