Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Legends and Lore - Nod To Realism
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tomBitonti" data-source="post: 5757835" data-attributes="member: 13107"><p><strong>Narrating effects</strong></p><p></p><p>As an example, 3/3.5E allow a psionicist to decide on the appearance of their powers, within limits.</p><p></p><p>When put together my character sheet, and the longish (about 20) list of powers, I made up a descriptions for each.</p><p></p><p>The other players thought it was a bit campy, and it didn't turn out to add much to the game. I had a few moments of fun, but not so much the table as a whole.</p><p></p><p>I imagine that, with some DM fiat, a psi-craft check might provide a small insight about a psion, based on the effect, but otherwise, the descriptions had no in-game effect.</p><p></p><p>The detail was eventually dropped. The cost of the extra detail just wasn't worth it.</p><p></p><p>I think that most players accept the fluff text as given, and the notion that the fluff can be ignored, or changed, really isn't how a lot of folks play. That is definitely an opinion, but, I just can't see too many tables going too far out of the sense of the written fluff.</p><p></p><p>I imagine that a lot of folks, maybe, try to play within the fluff text, and limit their actions to what makes sense if the fluff text was prescriptive. Those folks probably quickly come to understand that the fluff doesn't mean anything, and give up, or, the table actually make a decision to treat the fluff as more prescriptive than is normal for 4E.</p><p></p><p>TomB</p></blockquote><p></p>
[QUOTE="tomBitonti, post: 5757835, member: 13107"] [b]Narrating effects[/b] As an example, 3/3.5E allow a psionicist to decide on the appearance of their powers, within limits. When put together my character sheet, and the longish (about 20) list of powers, I made up a descriptions for each. The other players thought it was a bit campy, and it didn't turn out to add much to the game. I had a few moments of fun, but not so much the table as a whole. I imagine that, with some DM fiat, a psi-craft check might provide a small insight about a psion, based on the effect, but otherwise, the descriptions had no in-game effect. The detail was eventually dropped. The cost of the extra detail just wasn't worth it. I think that most players accept the fluff text as given, and the notion that the fluff can be ignored, or changed, really isn't how a lot of folks play. That is definitely an opinion, but, I just can't see too many tables going too far out of the sense of the written fluff. I imagine that a lot of folks, maybe, try to play within the fluff text, and limit their actions to what makes sense if the fluff text was prescriptive. Those folks probably quickly come to understand that the fluff doesn't mean anything, and give up, or, the table actually make a decision to treat the fluff as more prescriptive than is normal for 4E. TomB [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Legends and Lore - Nod To Realism
Top