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Legends and Lore - Nod To Realism
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<blockquote data-quote="Tovec" data-source="post: 5757993" data-attributes="member: 95493"><p>To the first, those rules are there if you are unfamiliar enough not to know what you are doing or if you want something other than a "I say so" rule of why something exists (in 3e). You are under no further obligation in 3e than in 4e to follow those rules or to go looking for them, they are an option. In 4e however these "optional" rules are for common things that have always been included or which make sense.</p><p></p><p>On this last note, I think we agree. But in many ways I feel 4e simply doesn't give me that ruling or framework at all. To me, it says "we came up with these rules because they are balanced. That is what you want, balance, right? If we didn't think of it, then it is <em>your job</em> to think of it and put it into your game." and that is a very sloppy, illogical, and inexact use of the rules.</p></blockquote><p></p>
[QUOTE="Tovec, post: 5757993, member: 95493"] To the first, those rules are there if you are unfamiliar enough not to know what you are doing or if you want something other than a "I say so" rule of why something exists (in 3e). You are under no further obligation in 3e than in 4e to follow those rules or to go looking for them, they are an option. In 4e however these "optional" rules are for common things that have always been included or which make sense. On this last note, I think we agree. But in many ways I feel 4e simply doesn't give me that ruling or framework at all. To me, it says "we came up with these rules because they are balanced. That is what you want, balance, right? If we didn't think of it, then it is [i]your job[/i] to think of it and put it into your game." and that is a very sloppy, illogical, and inexact use of the rules. [/QUOTE]
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