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<blockquote data-quote="Tovec" data-source="post: 5758349" data-attributes="member: 95493"><p>I put the SRD's description of 3.5 fireball at the bottom, just to help you out.</p><p>No references to sound but in that way I guess it could be soundless.</p><p>It does reference "almost no pressure" but I assume that has more to do with the fact that it doesn't shift you in any feet in a given direction (we're supposed to call them squares now?)</p><p>Where does it show the gestures? How would it show the gestures. As part of the casting requirements it does say somatic gestures are required but it doesn't give what they look like.</p><p>It also says "pea-sized" in order to give you a greater idea of what it looks like when it is cast.</p><p>As far as the "an attended object" isn't another book. It's the same one and has to do with the nature of reflex saves.</p><p>Also, no touch attack required. But I don't see how many of these things are different in 4e rules text.</p><p></p><p>Indeed, the description could just give the most basic information and then said "make it up" but, as I have said, it isn't what rules should do. The RULE should give information on how the mechanic is designed to work. If the "pea-sized" aspect doesn't work for you then change it. Rule 0.</p><p></p><p></p><p></p><p>I guess it depends on your definition of necessary.</p><p>Do I think its necessary that the rules provide us with the structure so questions have answers? Yes.</p><p>Do I think its necessary that we be bound by the text? No.</p><p>I DO think that <u>a basic guideline</u> isn't enough.</p><p>Why not let players (or the GM) narrate what the smell, sound, gestures are? Who's saying they can't? I'm not. I'm saying that if they have no idea what would be a good idea on what it ... well not smells, sounds or gestures but those other things should be, then it's good if the game tells you these things - even if you disagree and change it.</p><p>3e only requires more books when you are adding on a rare/mysterious/unique/hard to remember/misc. class/race/ability/feat/misc. to a character. It isn't required when you need to know if fire from a fireball burns paper.</p><p>Besides the phenomenon of "adding on a rare/mysterious/unique/hard to remember/misc. class/race/ability/feat/misc. to a character" isn't unique to 3e, 4e does it too.</p><p>My entire career of DMing 3.5 - I only ever owned the core 3 and that was because I was the DM and needed more info than the party.</p><p></p><p></p><p></p><p>You can actually, they're called houserules and they don't change every time the spell appears based on DM's whim. They mean that if the fireball doesn't set paper on fire this time then logically it shouldn't next time. (To be fair, I consider <em>flavour</em> and <em>rules </em>to be the same thing, as they are both included in the same core rule book and both give information on how the rules apply to the spell.)</p><p></p><p></p><p></p><p></p><p>Uh-huh... I'm not saying they're the same game. I'm saying they are similar in some ways and that this might be due to the fact they are produced by the same company. Like when Hanna Barbera animates something that the characters are going to look similar with similar technology, not that the characters, story or shows will be the same.</p><p></p><p></p><p>4e was built with balance in mind, that was my only point. I'm not saying that a game can't be unbalanced.</p><p></p><p>Oh and \/ fireball \/</p><p></p><p></p><p></p><p></p><p></p><p>Can't XP you anymore. But this.</p></blockquote><p></p>
[QUOTE="Tovec, post: 5758349, member: 95493"] I put the SRD's description of 3.5 fireball at the bottom, just to help you out. No references to sound but in that way I guess it could be soundless. It does reference "almost no pressure" but I assume that has more to do with the fact that it doesn't shift you in any feet in a given direction (we're supposed to call them squares now?) Where does it show the gestures? How would it show the gestures. As part of the casting requirements it does say somatic gestures are required but it doesn't give what they look like. It also says "pea-sized" in order to give you a greater idea of what it looks like when it is cast. As far as the "an attended object" isn't another book. It's the same one and has to do with the nature of reflex saves. Also, no touch attack required. But I don't see how many of these things are different in 4e rules text. Indeed, the description could just give the most basic information and then said "make it up" but, as I have said, it isn't what rules should do. The RULE should give information on how the mechanic is designed to work. If the "pea-sized" aspect doesn't work for you then change it. Rule 0. I guess it depends on your definition of necessary. Do I think its necessary that the rules provide us with the structure so questions have answers? Yes. Do I think its necessary that we be bound by the text? No. I DO think that [u]a basic guideline[/u] isn't enough. Why not let players (or the GM) narrate what the smell, sound, gestures are? Who's saying they can't? I'm not. I'm saying that if they have no idea what would be a good idea on what it ... well not smells, sounds or gestures but those other things should be, then it's good if the game tells you these things - even if you disagree and change it. 3e only requires more books when you are adding on a rare/mysterious/unique/hard to remember/misc. class/race/ability/feat/misc. to a character. It isn't required when you need to know if fire from a fireball burns paper. Besides the phenomenon of "adding on a rare/mysterious/unique/hard to remember/misc. class/race/ability/feat/misc. to a character" isn't unique to 3e, 4e does it too. My entire career of DMing 3.5 - I only ever owned the core 3 and that was because I was the DM and needed more info than the party. You can actually, they're called houserules and they don't change every time the spell appears based on DM's whim. They mean that if the fireball doesn't set paper on fire this time then logically it shouldn't next time. (To be fair, I consider [I]flavour[/I] and [I]rules [/I]to be the same thing, as they are both included in the same core rule book and both give information on how the rules apply to the spell.) Uh-huh... I'm not saying they're the same game. I'm saying they are similar in some ways and that this might be due to the fact they are produced by the same company. Like when Hanna Barbera animates something that the characters are going to look similar with similar technology, not that the characters, story or shows will be the same. 4e was built with balance in mind, that was my only point. I'm not saying that a game can't be unbalanced. Oh and \/ fireball \/ Can't XP you anymore. But this. [/QUOTE]
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