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<blockquote data-quote="TheFindus" data-source="post: 5758627" data-attributes="member: 75791"><p>There is a reference to sound, namely a low roar. People will play with that and wonder what the Listen DC is.</p><p>The gesture is that you point your finger and the fireball is pea-sized. People will play with that. They will not create a big ball of fire between their hands in front of their chests which then hurls (as a big ball, mind you) toward the enemy. Why does all of that need to be in the description? Do Cook, Tweet and Williams think I am stupid, that I cannot come up with my own stuff? No, of course they don't, but they are prescribing THEIR visual version of the spell to the reader. 4E is different in this way, it gives this power to the players and mostly the GM as a default. Page 42 and "say yes!" proof my point. In 3e, and as a german I can say it seems to be true for almost anything, the default is what is written in the rules, not something like: well, the rule says this, but just forget about it if you don't like it.</p><p></p><p>And I did change it (and now I finally know what "Rule 0" means, thank you<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />). But in my opinion most people play with what the rules say. "I want my fireball to look like a dragon's head that flies toward my opponent", "No, it says here that it is a pea-sized thing, not a small dragon head, cannot do that". 4E encourages players and DMs much more than 3e to narrate their own stuff, to make the powers their own. Sure, the side effect is that not as many things are explained in the texts for the powers as there were in 3e. But I consider this a good thing. </p><p></p><p>I do think that basic rules that cover, well, the basics, are enough. I do not think that new players and GMs have to be "protected" and shown the way spells in their campaign work in such detail by rules that cover the sound and the size of everything. I think they should be encouraged to narrate these things how they like it. 4E does that, 3e did less so. And that is were the two of us differ. </p><p>I do not think that we play totally different games, though. From what I read, you change things just as I would. You just like to have more information written out in the text. I need less of that. Less than 3e most definetely.</p><p></p><p>I think this is a very valid point. The misuse of power by a GM that does A one day and B another in the same situation is aweful. But the times of DnD when you really had to write down a list of houserules, because the basic rules were so lacking ("no skills", and "dwarfs are always fighters, but here are the rules for dwarven priests" comes to mind) are over.</p><p>4E already covers the basics and more. It just so happens that some people want fireballs to burn unattended objects in the blast and want it hardcoded in the power description. Well, tough luck, I guess you have to decide that for yourself. And there might be special circumstances in any given situation when a fireball burns stuff, and later does not, or not all the stuff. Depending on the narrative and what seems plausible at the moment.</p><p>And I like that, I always have. And I have always played that way, but I do not have to argue about this anymore.</p></blockquote><p></p>
[QUOTE="TheFindus, post: 5758627, member: 75791"] There is a reference to sound, namely a low roar. People will play with that and wonder what the Listen DC is. The gesture is that you point your finger and the fireball is pea-sized. People will play with that. They will not create a big ball of fire between their hands in front of their chests which then hurls (as a big ball, mind you) toward the enemy. Why does all of that need to be in the description? Do Cook, Tweet and Williams think I am stupid, that I cannot come up with my own stuff? No, of course they don't, but they are prescribing THEIR visual version of the spell to the reader. 4E is different in this way, it gives this power to the players and mostly the GM as a default. Page 42 and "say yes!" proof my point. In 3e, and as a german I can say it seems to be true for almost anything, the default is what is written in the rules, not something like: well, the rule says this, but just forget about it if you don't like it. And I did change it (and now I finally know what "Rule 0" means, thank you:)). But in my opinion most people play with what the rules say. "I want my fireball to look like a dragon's head that flies toward my opponent", "No, it says here that it is a pea-sized thing, not a small dragon head, cannot do that". 4E encourages players and DMs much more than 3e to narrate their own stuff, to make the powers their own. Sure, the side effect is that not as many things are explained in the texts for the powers as there were in 3e. But I consider this a good thing. I do think that basic rules that cover, well, the basics, are enough. I do not think that new players and GMs have to be "protected" and shown the way spells in their campaign work in such detail by rules that cover the sound and the size of everything. I think they should be encouraged to narrate these things how they like it. 4E does that, 3e did less so. And that is were the two of us differ. I do not think that we play totally different games, though. From what I read, you change things just as I would. You just like to have more information written out in the text. I need less of that. Less than 3e most definetely. I think this is a very valid point. The misuse of power by a GM that does A one day and B another in the same situation is aweful. But the times of DnD when you really had to write down a list of houserules, because the basic rules were so lacking ("no skills", and "dwarfs are always fighters, but here are the rules for dwarven priests" comes to mind) are over. 4E already covers the basics and more. It just so happens that some people want fireballs to burn unattended objects in the blast and want it hardcoded in the power description. Well, tough luck, I guess you have to decide that for yourself. And there might be special circumstances in any given situation when a fireball burns stuff, and later does not, or not all the stuff. Depending on the narrative and what seems plausible at the moment. And I like that, I always have. And I have always played that way, but I do not have to argue about this anymore. [/QUOTE]
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