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<blockquote data-quote="KarinsDad" data-source="post: 5758768" data-attributes="member: 2011"><p>My objection is lack of consistency.</p><p></p><p>The ability to reskin spells (prayers, powers, whatever) or other abilities is not actually a good idea per se. It can lead to arguments and situations where last week, the Fireball burned the entire library, but this week, it doesn't burn the single sheet of paper on the desk.</p><p></p><p>I prefer spells to work in a certain specific way (i.e. as written) and not reskin them into anything a player wants. The reason I prefer it this way is that the designers would then create logical spells where the fluff matches the mechanics and not ones where the description of the fluff is stretched to match the mechanics.</p><p></p><p>I might just be an old curmudgeon, but I prefer a clean system where not just anything goes over a chaotic system where players can describe their abilities any way they want and it can change from session to session.</p><p></p><p></p><p>Climbing should be climbing. It shouldn't be some weird acrobatics jumping from one outcrop to another. Yes, the movies (like Jackie Chan or James Bond) allow people to imagine (see on film) and hence believe that this is plausible and can be done in real life, but the thing that people don't see is that in the movies, those moves take many takes (and often with cut scenes) to get them absolutely perfect.</p><p></p><p>Fireballs should be an area of fire. That means that they should affect every creature and object in the area. So should all elemental area effects. At Paragon levels, sure, elemental area effects should be controllable so that they do not damage an entire room and can be targeted for specific creatures or objects, but 4E doesn't take that into consideration well. 4E hands a 2 target ranged lightning effect and a 3 target ranged radiant effect as an At Will at level one, totally invalidating other At Will area powers that did affect every creature in an area. This level of precision should be a higher level effect. First level should be either single target, or every target in an area. The designers do not understand the balance of handing out enemy only or multi-target effects at level one. They just want to make everything cool.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5758768, member: 2011"] My objection is lack of consistency. The ability to reskin spells (prayers, powers, whatever) or other abilities is not actually a good idea per se. It can lead to arguments and situations where last week, the Fireball burned the entire library, but this week, it doesn't burn the single sheet of paper on the desk. I prefer spells to work in a certain specific way (i.e. as written) and not reskin them into anything a player wants. The reason I prefer it this way is that the designers would then create logical spells where the fluff matches the mechanics and not ones where the description of the fluff is stretched to match the mechanics. I might just be an old curmudgeon, but I prefer a clean system where not just anything goes over a chaotic system where players can describe their abilities any way they want and it can change from session to session. Climbing should be climbing. It shouldn't be some weird acrobatics jumping from one outcrop to another. Yes, the movies (like Jackie Chan or James Bond) allow people to imagine (see on film) and hence believe that this is plausible and can be done in real life, but the thing that people don't see is that in the movies, those moves take many takes (and often with cut scenes) to get them absolutely perfect. Fireballs should be an area of fire. That means that they should affect every creature and object in the area. So should all elemental area effects. At Paragon levels, sure, elemental area effects should be controllable so that they do not damage an entire room and can be targeted for specific creatures or objects, but 4E doesn't take that into consideration well. 4E hands a 2 target ranged lightning effect and a 3 target ranged radiant effect as an At Will at level one, totally invalidating other At Will area powers that did affect every creature in an area. This level of precision should be a higher level effect. First level should be either single target, or every target in an area. The designers do not understand the balance of handing out enemy only or multi-target effects at level one. They just want to make everything cool. [/QUOTE]
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