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Legends and Lore - Nod To Realism
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<blockquote data-quote="TheFindus" data-source="post: 5758949" data-attributes="member: 75791"><p>I understand that. But where does it start and where does it end? For me, I do not want to read anything about the sound a power makes unless it is keyword-related. I most of the time do not want any designer's default version of the visual components of a power as a fixed rule. 4E does it right here in that it presents a flavor text only.</p><p> </p><p>You see, I think this thread makes obvious the fact that "realism" differs from player to player. The discussion ignites on the fact that in 3e the fireball burns objects explicitly and in the 4E version the GM has to decide. The people that want the fireball to burn stuff can still reach the same conclusion with the rules 4E presents <strong>without ever changing a rule</strong>. The people who do not want the 3e version of the fireball to burn stuff have to <strong>change the rule</strong>.</p><p>I think the latter is harder to overcome, at least that is my personal gaming experience, as I have seen a lot of GMs struggle with this when I as a player wanted to narrate my fireballs in 3e in a different way.</p><p> </p><p>This is why I think 4E is better in this regard. The rules say "Say yes!" and "page 42" and "here is a flavor text". And that makes changing things to accomodate individual play tastes easier. Because you do not have to change a rule. </p><p> </p><p></p><p>That is not what I was trying to say, although reading my sentence again I realize that it was badly written. Sorry about that. What I meant to say that I do not need to argue about this anymore at the game table, because the 4E design is clear on this. And that is why there is only one the RC at my game table instead of a box full of 3e books. And there is much much less argument over the rules.</p><p>I find great insights reading through the posts and discussing this topic with you.</p></blockquote><p></p>
[QUOTE="TheFindus, post: 5758949, member: 75791"] I understand that. But where does it start and where does it end? For me, I do not want to read anything about the sound a power makes unless it is keyword-related. I most of the time do not want any designer's default version of the visual components of a power as a fixed rule. 4E does it right here in that it presents a flavor text only. You see, I think this thread makes obvious the fact that "realism" differs from player to player. The discussion ignites on the fact that in 3e the fireball burns objects explicitly and in the 4E version the GM has to decide. The people that want the fireball to burn stuff can still reach the same conclusion with the rules 4E presents [B]without ever changing a rule[/B]. The people who do not want the 3e version of the fireball to burn stuff have to [B]change the rule[/B]. I think the latter is harder to overcome, at least that is my personal gaming experience, as I have seen a lot of GMs struggle with this when I as a player wanted to narrate my fireballs in 3e in a different way. This is why I think 4E is better in this regard. The rules say "Say yes!" and "page 42" and "here is a flavor text". And that makes changing things to accomodate individual play tastes easier. Because you do not have to change a rule. That is not what I was trying to say, although reading my sentence again I realize that it was badly written. Sorry about that. What I meant to say that I do not need to argue about this anymore at the game table, because the 4E design is clear on this. And that is why there is only one the RC at my game table instead of a box full of 3e books. And there is much much less argument over the rules. I find great insights reading through the posts and discussing this topic with you. [/QUOTE]
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