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Legends and Lore - Nod To Realism
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<blockquote data-quote="TheFindus" data-source="post: 5758952" data-attributes="member: 75791"><p>I think this is a valid point. As has been said upthread by somebody else, 4E makes room for narrating powers in lots of ways but the books do not really explain or give enough examples on how to relate the fictional description of a power in the story with the power's crunch. I wish they had a regular column in any of the magazines on how to do that and about how to change the flavor text so it fits a certain situation.</p><p> </p><p>But, that being said, how did other versions of DnD handle this? If I remember correctly (it has been a long time), 3e had the Book of Exalted Deeds in which rules for "word" magic were published. If I recall correctly, you could take a feat that gave a bonus of some sort or opened up a whole chain of feats. Now, how does this enable a player or a GM to make better changes to the description of the rules of each individual bard spell? I would assume, it doesn't. At least not by much. I think that the 3e bard was in no way better designed on a fictional level than the 4E bard. And not better suited for narrative play, either.</p><p> </p><p>Most of the 3e bard spells were spells from other classes that somehow fit the flavor of the bard being a singer, a lover, not a fighter. How the bard fights, attacks with spells and a rapier and still sings (to give attack boni, etc.) had to be narrated by the player. Was there a rule or advice in any of the 3e books on how to actually play that on a narrative level? By all means, prove me wrong, but I do recall that there was.</p></blockquote><p></p>
[QUOTE="TheFindus, post: 5758952, member: 75791"] I think this is a valid point. As has been said upthread by somebody else, 4E makes room for narrating powers in lots of ways but the books do not really explain or give enough examples on how to relate the fictional description of a power in the story with the power's crunch. I wish they had a regular column in any of the magazines on how to do that and about how to change the flavor text so it fits a certain situation. But, that being said, how did other versions of DnD handle this? If I remember correctly (it has been a long time), 3e had the Book of Exalted Deeds in which rules for "word" magic were published. If I recall correctly, you could take a feat that gave a bonus of some sort or opened up a whole chain of feats. Now, how does this enable a player or a GM to make better changes to the description of the rules of each individual bard spell? I would assume, it doesn't. At least not by much. I think that the 3e bard was in no way better designed on a fictional level than the 4E bard. And not better suited for narrative play, either. Most of the 3e bard spells were spells from other classes that somehow fit the flavor of the bard being a singer, a lover, not a fighter. How the bard fights, attacks with spells and a rapier and still sings (to give attack boni, etc.) had to be narrated by the player. Was there a rule or advice in any of the 3e books on how to actually play that on a narrative level? By all means, prove me wrong, but I do recall that there was. [/QUOTE]
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