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<blockquote data-quote="TheFindus" data-source="post: 5759084" data-attributes="member: 75791"><p>I understand your point very well.</p><p>I think you like the 3e description of the fireball and that it burns stuff, because you find that realistic. That is all fine and good. I think it is realistic, too. At least most of the time.</p><p>What I also am saying (and playing) though is that storywise not all fireballs should burn stuff in all situations. The GM (and through the "say yes!"-rule the player) can narrate the fireball in different ways to match the situation. And that seems to be the default of 4E. So it is relatively easy to change this aspect of the fireball in 4E, but in 3e you are always changing the explicit fireball-rule and have to explain yourself because you are. That does not happen in 4E, at least not in my experience, because it is all a matter of the fiction. Just imagine having to come up with a houserule for every spell you do not find realistic in your game and then having to keep track of it and argueing with the players over the rules.</p><p> </p><p>You think this default in 4E is arbitrary, which can be the bad side of it, especially if the GM sucks. I, on the other hand, think it makes things easier to fit the effect of the power to the story. Which, for me, is a positive thing. And ever since I play 4E, I have not encountered any problems because I am playing with people that know and enjoy how to play that way. Even the one player that is new to 4E and is not that experienced in roleplaying in general really likes that kind of game and does not like the 3e style that he experienced in a different group. So, based on that experience, I am of the opinion that this style of play can be taught and really should be taught in a game like 4E. Now, WotC does not do that in a way that I think they should (they could put advice like this in a regular column in one of the online magazines for example).</p><p>But I know that this is one of the deciding factors why a lot of people turned away from 4E and play 3e instead. It is a major difference in the game design.</p></blockquote><p></p>
[QUOTE="TheFindus, post: 5759084, member: 75791"] I understand your point very well. I think you like the 3e description of the fireball and that it burns stuff, because you find that realistic. That is all fine and good. I think it is realistic, too. At least most of the time. What I also am saying (and playing) though is that storywise not all fireballs should burn stuff in all situations. The GM (and through the "say yes!"-rule the player) can narrate the fireball in different ways to match the situation. And that seems to be the default of 4E. So it is relatively easy to change this aspect of the fireball in 4E, but in 3e you are always changing the explicit fireball-rule and have to explain yourself because you are. That does not happen in 4E, at least not in my experience, because it is all a matter of the fiction. Just imagine having to come up with a houserule for every spell you do not find realistic in your game and then having to keep track of it and argueing with the players over the rules. You think this default in 4E is arbitrary, which can be the bad side of it, especially if the GM sucks. I, on the other hand, think it makes things easier to fit the effect of the power to the story. Which, for me, is a positive thing. And ever since I play 4E, I have not encountered any problems because I am playing with people that know and enjoy how to play that way. Even the one player that is new to 4E and is not that experienced in roleplaying in general really likes that kind of game and does not like the 3e style that he experienced in a different group. So, based on that experience, I am of the opinion that this style of play can be taught and really should be taught in a game like 4E. Now, WotC does not do that in a way that I think they should (they could put advice like this in a regular column in one of the online magazines for example). But I know that this is one of the deciding factors why a lot of people turned away from 4E and play 3e instead. It is a major difference in the game design. [/QUOTE]
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