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Legends and Lore - Nod To Realism
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<blockquote data-quote="Imaro" data-source="post: 5759402" data-attributes="member: 48965"><p>Hmm, interesting. I would say they are more realistic then 4e... IMO, of course. In fact, does 4e even have rules for a character catching fire... or is it just silent on the matter?</p><p> </p><p></p><p> </p><p>Waitaminute... you just quoted the spell description saying that they catch on fire... not that there is a check to see if they catch on fire or that they may or may not catch on fire. You're also using the rules for characters not objects... and you know this already, so really what is the point of this? The spell also lists the damage taken and so on. Now if you as a DM feel this is a better way to handle it fine, but that's not what the descritption says.</p><p> </p><p></p><p> </p><p>Read the spell... don't use the rules for characters catching on fire...</p><p> </p><p></p><p> </p><p>Wow, really LS? You're purposefully citing rules for <strong>characters</strong> catching on fire in reference to a discussion about <strong>objects</strong> caught in a spell that clearly states what happens when an <strong>object</strong> is caught in it's fire ball... in an effort to... what exactly? What were you trying to prove here by purposefully ignoring what the spell stated happened and deciding to use inappropriate rules for the situation? I'm really at a loss as to what was suppose to be gleaned from this example? </p><p> </p><p>Is it that any DM who wants to make things more complicated purposefully can do it? If so then yes, you've definitely proven that... but then I think we already knew that.</p></blockquote><p></p>
[QUOTE="Imaro, post: 5759402, member: 48965"] Hmm, interesting. I would say they are more realistic then 4e... IMO, of course. In fact, does 4e even have rules for a character catching fire... or is it just silent on the matter? Waitaminute... you just quoted the spell description saying that they catch on fire... not that there is a check to see if they catch on fire or that they may or may not catch on fire. You're also using the rules for characters not objects... and you know this already, so really what is the point of this? The spell also lists the damage taken and so on. Now if you as a DM feel this is a better way to handle it fine, but that's not what the descritption says. Read the spell... don't use the rules for characters catching on fire... Wow, really LS? You're purposefully citing rules for [B]characters[/B] catching on fire in reference to a discussion about [B]objects[/B] caught in a spell that clearly states what happens when an [B]object[/B] is caught in it's fire ball... in an effort to... what exactly? What were you trying to prove here by purposefully ignoring what the spell stated happened and deciding to use inappropriate rules for the situation? I'm really at a loss as to what was suppose to be gleaned from this example? Is it that any DM who wants to make things more complicated purposefully can do it? If so then yes, you've definitely proven that... but then I think we already knew that. [/QUOTE]
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