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Legends and Lore - Nod To Realism
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<blockquote data-quote="Imaro" data-source="post: 5759416" data-attributes="member: 48965"><p>*Sigh* and yet because it's malleable and everyone's picture in their head is slightly different (I mean that's why we use battlemat's to keep positioning straight right??) You can easily just state the power you're using with and explanation of it's effect and a roll (which is exactly what I've seen at gamedays and encounters) and leave it up to the rest of the table to imagine it in whatever way will make it consistent for them. So again, no the description doesn't necessarily serve this purpose. </p><p> </p><p></p><p> </p><p>The thing is, some/many/alot of people don't have a clear view of how the game world "physics" in 4e really work, as evidenced by numerous posts in this thread.</p><p> </p><p>As to working without reliance on a DM... we've been discussing exactly that for the past couple of pages... According to most of the 4e fans in this thread, it's totaly DM judgement on whether combustible things catch fire or not with a player's powers... in fact it's also entirely DM fiat on whether they can even target an object or not... so how is this impartial or collective?</p><p> </p><p></p><p> </p><p>Eh, you're entitled to your oppinion and I'm not going to argue against that it would just be silly... though I think the real question is which one is more generally acceptable and popular amongst players of D&D.</p><p> </p><p></p><p> </p><p>Yeah, that was my interpretation as well... but as seen on this thread, that's not everyone's interpretation by a long shot.</p></blockquote><p></p>
[QUOTE="Imaro, post: 5759416, member: 48965"] *Sigh* and yet because it's malleable and everyone's picture in their head is slightly different (I mean that's why we use battlemat's to keep positioning straight right??) You can easily just state the power you're using with and explanation of it's effect and a roll (which is exactly what I've seen at gamedays and encounters) and leave it up to the rest of the table to imagine it in whatever way will make it consistent for them. So again, no the description doesn't necessarily serve this purpose. The thing is, some/many/alot of people don't have a clear view of how the game world "physics" in 4e really work, as evidenced by numerous posts in this thread. As to working without reliance on a DM... we've been discussing exactly that for the past couple of pages... According to most of the 4e fans in this thread, it's totaly DM judgement on whether combustible things catch fire or not with a player's powers... in fact it's also entirely DM fiat on whether they can even target an object or not... so how is this impartial or collective? Eh, you're entitled to your oppinion and I'm not going to argue against that it would just be silly... though I think the real question is which one is more generally acceptable and popular amongst players of D&D. Yeah, that was my interpretation as well... but as seen on this thread, that's not everyone's interpretation by a long shot. [/QUOTE]
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