Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Legends and Lore - Nod To Realism
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="LostSoul" data-source="post: 5759427" data-attributes="member: 386"><p>Not specifically. That would be covered by 4E's general resolution system, ie. page 42.</p><p></p><p>One DM might rule catching on fire in a different way than another DM. Is this a benefit or a drawback? In my opinion, if one is concerned about "realism", this is a benefit. There are other drawbacks concerning this method (eg. maintaining consistency over months of play), but eh. Costs will always exist.</p><p></p><p>I think developing general principles for the DM to use when he makes judgement calls is going to create more "realism" at the table during play than having a book full of specific rules meant to cover everything.</p><p></p><p>For instance, this is what I wrote for my 4E hack to cover such things:</p><p></p><p>[sblock]TERRAIN CHALLENGES</p><p>The world is a hostile place. The world has a will of its own, and that will works against characters. Mighty mountain peaks, raging rivers, desolate deserts, forlorn forests - all of these present challenges to characters.</p><p></p><p>When a character attempts to manipulate or overcome the terrain, the terrain fights back. Treat the terrain as a character. It can take actions that make sense - a river pushes and attempts to drown or freeze, an avalanche buries you under tons of snow - and even subtle, minor actions that may be called "bad luck" - the stone you're holding onto as you climb the wall or mountain crumbles beneath your hand. If the terrain is passive, if you can't think of a reasonable action for it to take, then there's no conflict and you don't need to make a roll.</p><p></p><p>Use the standard Skills in Play system to determine the results of such conflicts. Use the level of the hex to determine the terrain's modifiers (typically level +3); for constructions, you may choose to use the builder's level instead. Apply any other modifiers as normal. Consult the damage tables on page 42 of the DMG to determine damage done; use the limited damage expressions.[/sblock]</p><p> </p><p></p><p></p><p>The only rules for catching on fire are those for characters and their equipment (including clothes). Otherwise there are no rules. Which means we're in a similar position as in 4E. </p><p></p><p>One could argue that objects catching on fire is just "fluff" that has no bearing on action resolution, since there are no rules that I'm aware of that cover it. If one were so inclined.</p><p> </p><p></p><p></p><p>What rules should I use?</p><p> </p><p></p><p></p><p>I'm showing that there isn't much difference between 4E and 3.5. Both rely on judgement calls from the DM. If one is going to argue that fireball doesn't set things on fire in 4E, I think one would also be of the mind that objects (save equipment and clothing) don't catch fire in 3.5.</p><p></p><p>Of course, I could be wrong; there might be some other rule governing objects catching fire in 3.5 that I can't find. Which is an issue in itself.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 5759427, member: 386"] Not specifically. That would be covered by 4E's general resolution system, ie. page 42. One DM might rule catching on fire in a different way than another DM. Is this a benefit or a drawback? In my opinion, if one is concerned about "realism", this is a benefit. There are other drawbacks concerning this method (eg. maintaining consistency over months of play), but eh. Costs will always exist. I think developing general principles for the DM to use when he makes judgement calls is going to create more "realism" at the table during play than having a book full of specific rules meant to cover everything. For instance, this is what I wrote for my 4E hack to cover such things: [sblock]TERRAIN CHALLENGES The world is a hostile place. The world has a will of its own, and that will works against characters. Mighty mountain peaks, raging rivers, desolate deserts, forlorn forests - all of these present challenges to characters. When a character attempts to manipulate or overcome the terrain, the terrain fights back. Treat the terrain as a character. It can take actions that make sense - a river pushes and attempts to drown or freeze, an avalanche buries you under tons of snow - and even subtle, minor actions that may be called "bad luck" - the stone you're holding onto as you climb the wall or mountain crumbles beneath your hand. If the terrain is passive, if you can't think of a reasonable action for it to take, then there's no conflict and you don't need to make a roll. Use the standard Skills in Play system to determine the results of such conflicts. Use the level of the hex to determine the terrain's modifiers (typically level +3); for constructions, you may choose to use the builder's level instead. Apply any other modifiers as normal. Consult the damage tables on page 42 of the DMG to determine damage done; use the limited damage expressions.[/sblock] The only rules for catching on fire are those for characters and their equipment (including clothes). Otherwise there are no rules. Which means we're in a similar position as in 4E. One could argue that objects catching on fire is just "fluff" that has no bearing on action resolution, since there are no rules that I'm aware of that cover it. If one were so inclined. What rules should I use? I'm showing that there isn't much difference between 4E and 3.5. Both rely on judgement calls from the DM. If one is going to argue that fireball doesn't set things on fire in 4E, I think one would also be of the mind that objects (save equipment and clothing) don't catch fire in 3.5. Of course, I could be wrong; there might be some other rule governing objects catching fire in 3.5 that I can't find. Which is an issue in itself. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Legends and Lore - Nod To Realism
Top