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Legends and Lore - Nod To Realism
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<blockquote data-quote="LurkAway" data-source="post: 5759589" data-attributes="member: 6685059"><p>It doesn't matter. That is, it doesn't change the fact that myths <strong>can</strong> be translated in various ways, some with more nods to realism than others. Or to put it another way, Legolas and Gimli killed a ludicrous number of orcs, but still had a certain gritty LoTR tone for most of the novel... inconsistent, probably. But for me, better to tone down the gonzo throughout the novel than have more ludicrous pervade everywhere.</p><p></p><p>Again, doesn't matter in context of my point. Generally speaking, I can well imagine and be immersed in the idea of the swordplay, and find it compelling, even if the words spoken at the table are only "I swing", etc.</p><p></p><p>I re-read LostSoul's point and I don't see anything that directly contradicts my concerns, so much as offering a counterbalance ("Yes, A is a problem, but there is also B, which doesn't negate the validity of A but counterbalances B for me"). IMO, B does not counterbalance A enough, and that's where I think I can agree to disagree, which is fine...</p><p></p><p>...whereas this kind of thing is more perplexing to me because I don't understand how your points integrate what my points.</p><p></p><p>1) I understand that it's easy to get mixed up with different POVs from different posters, but please try to remember that when some people complain about 4E it doesn't mean they like everything about pre-4E. </p><p></p><p>2) The day that Power Word and True Name are used with the same frequency as the sum total of gonzo 4e powers is the day that I'll cast a more critical eye on them too.</p><p></p><p>3) Power Words are very high level spells and I feel that high level magic need not feel as gritty, unlike some low-level 4E powers that feel too gonzo to me fresh out of the gate.</p><p></p><p>Everything in context. "Realism" means that every puzzle piece is "realistic". "Nods" to "realism" means that some puzzle pieces are more wonky than others, but when you put some puzzle pieces together, the whole picture feels more "realistic" than the sum of its parts.</p><p></p><p>For whatever reason, IMO, the whole picture of 4E feels less realistic to me then the whole picture of 3E. We can dissect individual puzzle pieces until doomsday, but it's not going to change anything. Despite rationalizations to the contrary, I am certain that WoTC will get more market share if they're more proactive about making updates to the game that at least tries to incorporate both schools of thought, rather than just defending one school of thought (the 'Dear Mike & Monte' thread is pertinent here). I have tried to conclude my posts with progressive suggestions as they come to me.</p></blockquote><p></p>
[QUOTE="LurkAway, post: 5759589, member: 6685059"] It doesn't matter. That is, it doesn't change the fact that myths [B]can[/B] be translated in various ways, some with more nods to realism than others. Or to put it another way, Legolas and Gimli killed a ludicrous number of orcs, but still had a certain gritty LoTR tone for most of the novel... inconsistent, probably. But for me, better to tone down the gonzo throughout the novel than have more ludicrous pervade everywhere. Again, doesn't matter in context of my point. Generally speaking, I can well imagine and be immersed in the idea of the swordplay, and find it compelling, even if the words spoken at the table are only "I swing", etc. I re-read LostSoul's point and I don't see anything that directly contradicts my concerns, so much as offering a counterbalance ("Yes, A is a problem, but there is also B, which doesn't negate the validity of A but counterbalances B for me"). IMO, B does not counterbalance A enough, and that's where I think I can agree to disagree, which is fine... ...whereas this kind of thing is more perplexing to me because I don't understand how your points integrate what my points. 1) I understand that it's easy to get mixed up with different POVs from different posters, but please try to remember that when some people complain about 4E it doesn't mean they like everything about pre-4E. 2) The day that Power Word and True Name are used with the same frequency as the sum total of gonzo 4e powers is the day that I'll cast a more critical eye on them too. 3) Power Words are very high level spells and I feel that high level magic need not feel as gritty, unlike some low-level 4E powers that feel too gonzo to me fresh out of the gate. Everything in context. "Realism" means that every puzzle piece is "realistic". "Nods" to "realism" means that some puzzle pieces are more wonky than others, but when you put some puzzle pieces together, the whole picture feels more "realistic" than the sum of its parts. For whatever reason, IMO, the whole picture of 4E feels less realistic to me then the whole picture of 3E. We can dissect individual puzzle pieces until doomsday, but it's not going to change anything. Despite rationalizations to the contrary, I am certain that WoTC will get more market share if they're more proactive about making updates to the game that at least tries to incorporate both schools of thought, rather than just defending one school of thought (the 'Dear Mike & Monte' thread is pertinent here). I have tried to conclude my posts with progressive suggestions as they come to me. [/QUOTE]
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