Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Legends and Lore - Nod To Realism
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mallus" data-source="post: 5759874" data-attributes="member: 3887"><p>I'm running AD&D right now, and in some ways, it's not so different. It's up to the DM to decide to what extent a fireball damages objects/ignites them. Sure, there's an item saving throw table, if the DM chooses to use it, for some or all objects caught in the area of effect. There <em>might</em> be rules for room combustibility, AD&D having a lot of rules <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />, but most are really more like suggestions. </p><p></p><p>I've seen DMs call for item saves against <em>all</em> of a PC's gear, only <em>some</em>, only if the PC fails their saves, <em>independent</em> of the PC's save, and so on. This could produce some odd results, like a PC saving against a fireball and being more-or-less okay, even though his sword, armor, and gold melted into slag while he was wearing it (should that necessitate another save vs. wearing molten metal? Hmmm...). </p><p></p><p>A lack of consistency we have always had with us. </p><p></p><p></p><p>Let's assume the player has control for now...</p><p></p><p>What is "inconsistent" about a wizard having control over their own spell such that they can decide what objects, if any, are damaged by it? </p><p>Or, like I originally posted, why does a fireball <em>have</em> to behave like an incendiary grenade?</p><p></p><p>Being able to select targets and effects != inconsistent.</p></blockquote><p></p>
[QUOTE="Mallus, post: 5759874, member: 3887"] I'm running AD&D right now, and in some ways, it's not so different. It's up to the DM to decide to what extent a fireball damages objects/ignites them. Sure, there's an item saving throw table, if the DM chooses to use it, for some or all objects caught in the area of effect. There [i]might[/i] be rules for room combustibility, AD&D having a lot of rules :), but most are really more like suggestions. I've seen DMs call for item saves against [i]all[/i] of a PC's gear, only [i]some[/i], only if the PC fails their saves, [i]independent[/i] of the PC's save, and so on. This could produce some odd results, like a PC saving against a fireball and being more-or-less okay, even though his sword, armor, and gold melted into slag while he was wearing it (should that necessitate another save vs. wearing molten metal? Hmmm...). A lack of consistency we have always had with us. Let's assume the player has control for now... What is "inconsistent" about a wizard having control over their own spell such that they can decide what objects, if any, are damaged by it? Or, like I originally posted, why does a fireball [i]have[/i] to behave like an incendiary grenade? Being able to select targets and effects != inconsistent. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Legends and Lore - Nod To Realism
Top