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<blockquote data-quote="Imaro" data-source="post: 5760067" data-attributes="member: 48965"><p>The problem is that you aren't being consistent with the rules for a fireball in 4e. The power has specific keywords, damage types, etc. as shown below</p><p> </p><p><strong><span style="font-size: 12px">Wizard Attack 5 Fireball</span></strong></p><p> </p><p><em>A globe of orange flame coalesces in your hand. You hurl it at your enemies, and it explodes on impact.</em></p><p><strong>Daily</strong> <img src="http://www.wizards.com/dndinsider/compendium/images/bullet.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <strong>Arcane</strong>, <strong>Evocation</strong>, <strong>Fire</strong>, <strong>Implement</strong></p><p><strong>Standard Action</strong> <strong>Area</strong> burst 3 within 20 squares</p><p><strong>Target</strong>: Each creature in the burst</p><p><strong>Attack</strong>: Intelligence vs. Reflex</p><p><strong>Hit</strong>: 4d6 + Intelligence modifier fire damage.</p><p><strong>Miss</strong>: Half damage.</p><p> </p><p> </p><p><span style="font-size: 12px"><em><strong>Evocation</strong></em></span></p><p><em>Evocation powers bring various magical effects into being, including explosions, rays of magical energy, and lingering environmental effects. This is the most widely practiced school of magic.</em></p><p> </p><p>Ah, so it's not a summoning...</p><p> </p><p><strong><span style="font-size: 12px"><em>Implement</em></span></strong></p><p> </p><p><em>Implements are items wielded by certain characters to channel their powers. Your class description or a feat tells you which implements you can wield, if any. To use the powers and the properties of a magic implement, you must be able to wield that implement. </em></p><p> </p><p><em>The implement keyword identifies a power that can be used through an implement, and the implement must be a type wielded by the power’s class. </em></p><p> </p><p><em>You can use implement powers without an implement, and wielding a nonmagical implement confers no benefit. If you wield a magic implement, you can add its enhancement bonus to the attack rolls and the damage rolls of implement powers you use through it</em></p><p> </p><p>So we know from the ruless that you are wielding an implement to cast it (unless you're forsaking the implement bonus to hit). It is an Evocation spell (so it doesn't summon anything) and has the fire keyword and has the fire damage type... let's look at damage type...</p><p> </p><p><strong><span style="font-size: 12px"><em>damage type</em></span></strong> </p><p><em>A specific type of damage: acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder. Each damage type has a keyword associated with it.<strong> If a power has such a keyword, the power deals that type of damage</strong> (the exception is poison, the keyword for which refers to damage, a nondamaging effect, or both).</em></p><p> </p><p> </p><p>Emphasis mine: So unless it has the "cold" keyword it is not a cold flame. It does fire damage which is, from the compendium the following three categories...</p><p> </p><p><strong><span style="font-size: 12px"><em>Fire (Damage Type)</em></span></strong></p><p> </p><p><em>Explosive bursts, fiery rays, or simple ignition.</em></p><p> </p><p>Hmm, well that certainly rules out alot of things you're claiming it could be. And also seems to restrict what exactly this spell can be reskinned as.</p></blockquote><p></p>
[QUOTE="Imaro, post: 5760067, member: 48965"] The problem is that you aren't being consistent with the rules for a fireball in 4e. The power has specific keywords, damage types, etc. as shown below [B][SIZE=3]Wizard Attack 5 Fireball[/SIZE][/B] [I]A globe of orange flame coalesces in your hand. You hurl it at your enemies, and it explodes on impact.[/I] [B]Daily[/B] [IMG]http://www.wizards.com/dndinsider/compendium/images/bullet.gif[/IMG] [B]Arcane[/B], [B]Evocation[/B], [B]Fire[/B], [B]Implement[/B] [B]Standard Action[/B] [B]Area[/B] burst 3 within 20 squares [B]Target[/B]: Each creature in the burst [B]Attack[/B]: Intelligence vs. Reflex [B]Hit[/B]: 4d6 + Intelligence modifier fire damage. [B]Miss[/B]: Half damage. [SIZE=3][I][B]Evocation[/B][/I][/SIZE] [I]Evocation powers bring various magical effects into being, including explosions, rays of magical energy, and lingering environmental effects. This is the most widely practiced school of magic.[/I] Ah, so it's not a summoning... [B][SIZE=3][I]Implement[/I][/SIZE][/B] [I]Implements are items wielded by certain characters to channel their powers. Your class description or a feat tells you which implements you can wield, if any. To use the powers and the properties of a magic implement, you must be able to wield that implement. [/I] [I]The implement keyword identifies a power that can be used through an implement, and the implement must be a type wielded by the power’s class. [/I] [I]You can use implement powers without an implement, and wielding a nonmagical implement confers no benefit. If you wield a magic implement, you can add its enhancement bonus to the attack rolls and the damage rolls of implement powers you use through it[/I] So we know from the ruless that you are wielding an implement to cast it (unless you're forsaking the implement bonus to hit). It is an Evocation spell (so it doesn't summon anything) and has the fire keyword and has the fire damage type... let's look at damage type... [B][SIZE=3][I]damage type[/I][/SIZE][/B] [I]A specific type of damage: acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder. Each damage type has a keyword associated with it.[B] If a power has such a keyword, the power deals that type of damage[/B] (the exception is poison, the keyword for which refers to damage, a nondamaging effect, or both).[/I] Emphasis mine: So unless it has the "cold" keyword it is not a cold flame. It does fire damage which is, from the compendium the following three categories... [B][SIZE=3][I]Fire (Damage Type)[/I][/SIZE][/B] [I]Explosive bursts, fiery rays, or simple ignition.[/I] Hmm, well that certainly rules out alot of things you're claiming it could be. And also seems to restrict what exactly this spell can be reskinned as. [/QUOTE]
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