Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Legends and Lore - Nod To Realism
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="El Mahdi" data-source="post: 5760070" data-attributes="member: 59506"><p>I don't believe he is. Consistency is a facet of realism. Realism when applied to RPG's means that things happen according to preset rules and remain consistent with those rules, unless acted upon by an unknown factor. If there is an unknown factor in play that the DM or ruleset intends (even if the DM or ruleset hasn't yet defined that unknown factor), then it's okay. If a DM or ruleset allows for inconsistent results, then it degrades the sense of realism.</p><p> </p><p>Not being consistent is counter to a "Nod to Realism", and is instead a nod to the fantastic and mysterious. Neither is bad. Both are completely enjoyable, though not by everyone. I occasionally enjoy the randomness and mysteriousness of a fantastic game myself, but by definition such an approach is not a "Nod to Realism".</p><p> </p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p></p><p> </p><p>Ahhh, but now you've created a whole new set of problems due to your now "defining" what a fireball is in your campaign. If that definition isn't adhered to as the game progresses, then you've introduced a very obvious inconsistency that will degrade the sense of realism.</p><p> </p><p>From this point on your players can assume that Fireballs are a type of Summoning magic (as compared to the default assumption from previous editions of it being an Evocation). Also, the Elementals in question have the ability to see invisible objects/creatures that are counter to the caster (even if the caster isn't aware of their presence) and not harm things the caster wouldn't want harmed - which now grants these elementals the ability to read the casters mind, sense alignments or intentions, and see invisible. With these assumptions, it's only natural for a player to want to use this information in crafting new spells/powers, or find ways to exploit this that the DM or ruleset couldn't anticipate. Quite likely introducing abilities to a power/spell that are far beyond it's actual level.</p><p> </p><p>You've added a new and unintended facet to the game.</p><p> </p><p>Adding a new facet isn't a bad thing. As a DM, I find that my adjudications often have unintended consequences, and I roll with them as they usually make for something pretty fun. But not all DM's are capable or accepting of that. It's the unintended part that can cause the problem for many.</p><p> </p><p>Of course though, this also highlights that "Fluff" does matter. It's not a simple thing to just "change the Fluff" to fit what you want it to be, while keeping the "crunch". Realism means that "Fluff" and "Crunch" are consistent with eachother, and work consistently throughout the game.</p><p> </p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="El Mahdi, post: 5760070, member: 59506"] I don't believe he is. Consistency is a facet of realism. Realism when applied to RPG's means that things happen according to preset rules and remain consistent with those rules, unless acted upon by an unknown factor. If there is an unknown factor in play that the DM or ruleset intends (even if the DM or ruleset hasn't yet defined that unknown factor), then it's okay. If a DM or ruleset allows for inconsistent results, then it degrades the sense of realism. Not being consistent is counter to a "Nod to Realism", and is instead a nod to the fantastic and mysterious. Neither is bad. Both are completely enjoyable, though not by everyone. I occasionally enjoy the randomness and mysteriousness of a fantastic game myself, but by definition such an approach is not a "Nod to Realism". :) Ahhh, but now you've created a whole new set of problems due to your now "defining" what a fireball is in your campaign. If that definition isn't adhered to as the game progresses, then you've introduced a very obvious inconsistency that will degrade the sense of realism. From this point on your players can assume that Fireballs are a type of Summoning magic (as compared to the default assumption from previous editions of it being an Evocation). Also, the Elementals in question have the ability to see invisible objects/creatures that are counter to the caster (even if the caster isn't aware of their presence) and not harm things the caster wouldn't want harmed - which now grants these elementals the ability to read the casters mind, sense alignments or intentions, and see invisible. With these assumptions, it's only natural for a player to want to use this information in crafting new spells/powers, or find ways to exploit this that the DM or ruleset couldn't anticipate. Quite likely introducing abilities to a power/spell that are far beyond it's actual level. You've added a new and unintended facet to the game. Adding a new facet isn't a bad thing. As a DM, I find that my adjudications often have unintended consequences, and I roll with them as they usually make for something pretty fun. But not all DM's are capable or accepting of that. It's the unintended part that can cause the problem for many. Of course though, this also highlights that "Fluff" does matter. It's not a simple thing to just "change the Fluff" to fit what you want it to be, while keeping the "crunch". Realism means that "Fluff" and "Crunch" are consistent with eachother, and work consistently throughout the game. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Legends and Lore - Nod To Realism
Top