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Legends and Lore - Nod To Realism
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<blockquote data-quote="Balesir" data-source="post: 5760093" data-attributes="member: 27160"><p>Consistency is not dependant on realism at all; the real world is consistent, but a completely "unrealistic" world could be consistent. A universe with a phlogiston between the stars and faster than light travel could be perfectly consistent - but it wouldn't be realistic.</p><p></p><p>It seems to me that the universes of 4E are the most consistent of any edition of D&D to date. They are not, on the other hand, particularly "realistic", in the sense of operating with point-to-point similarity with the real world, compared to previous editions. Of course, the worlds of D&D have (quite deliberately) never been particularly realistic - but they have contained elements of point-to-point correspondance at arbitrary points.</p><p></p><p>Inevitably, 4E has many aspects that work in ways that mirror the real world. This is probably inevitable, given that it is written by people who live in the real world, and it is certainly wise, given that it is designed to be sold to and used by people who live in the real world. What 4E does not do, however, is retain those point-to-point correspondances where they break up internal system consistency in unpredictable ways (based on the beliefs and perceptions of those playing about the real world).</p></blockquote><p></p>
[QUOTE="Balesir, post: 5760093, member: 27160"] Consistency is not dependant on realism at all; the real world is consistent, but a completely "unrealistic" world could be consistent. A universe with a phlogiston between the stars and faster than light travel could be perfectly consistent - but it wouldn't be realistic. It seems to me that the universes of 4E are the most consistent of any edition of D&D to date. They are not, on the other hand, particularly "realistic", in the sense of operating with point-to-point similarity with the real world, compared to previous editions. Of course, the worlds of D&D have (quite deliberately) never been particularly realistic - but they have contained elements of point-to-point correspondance at arbitrary points. Inevitably, 4E has many aspects that work in ways that mirror the real world. This is probably inevitable, given that it is written by people who live in the real world, and it is certainly wise, given that it is designed to be sold to and used by people who live in the real world. What 4E does not do, however, is retain those point-to-point correspondances where they break up internal system consistency in unpredictable ways (based on the beliefs and perceptions of those playing about the real world). [/QUOTE]
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